Manoeuvre: Distant Lands Tournament Part 1 of 4: Sweden vs. Qing Dynasty

As promised, here is the first article in the follow-up series to the Manoeuvre tournament I wrote a few months ago. I’m back now with the Distant Lands expansion, and I will pit those armies against each other in a series of elimination battles with the winner moving on to fight the French army (the champion of the base Manoeuvre tournament). 

Wild Blue Yonder: Campaign Training Mission

Author’s Note: Almost all of the inspiration for the little mission in this article came from the excellent book Battle of Britain Voices: 37 Fighter Pilots Tell Their Extraordinary Stories, by Jonathan Reeve (Amberly Publishing, 2015). The introduction provided helpful notes on chronology and tactics, and some of the first-hand accounts provided further ideas on which planes to pit against each other. Reading books like this can really help the mind’s eye paint vivid action scenes when playing Wild Blue Yonder.

Thunder Alley – Strategy Tips from ElusiveMeeple

Today’s Thunder Alley Strategy Tips article is from Robert Crowter-Jones, the writer behind ElusiveMeeple, a wonderful and useful site that provides both reviews and strategy tips for a wide variety of boardgames. Robert has reviewed Thunder Alley in some depth and written strategy tips for the game on his blog (see the ElusiveMeeple site). For strategy tips on Triumph and Tragedy1960: The Making of the PresidentTime of CrisisChurchillFire in the Lake, and Here I Stand (2-Player) see his InsideGMT articles hereherehereherehere, and here.

Hunt for Blackbeard: Action on the Map

We carry on our examination of gameplay in Hunt for Blackbeard where our previous article left off. We had surveyed the state of each player’s hidden area at a moment of play within the third of four possible turns. Now we look at the action on the shared main map board—especially, combat. Like the career of an 18th-Century pirate, the Hunt for Blackbeard can ever come to a sudden end. Below we again seek to recreate the actual circumstances of Blackbeard’s final stand, 300 years ago. (All art and rules are playtest only, not final.)

Wild Blue Yonder: Tips for Beginners

If you are trying to get into Wild Blue Yonder and you’ve never played a Down in Flames game before, the amount of material in the box can seem daunting. But it is being touted as a logical place for beginners and veterans of the system alike to dig into, so below you’ll find a (somewhat random) collection of hints and tips that hopefully make learning and playing the game easier. For now, we’ll leave the campaigns out of it, though once you are familiar with dogfighting you will probably want to check them out as well.

Hunt for Blackbeard: A Peek at Play

Our P500 page for Hunt for Blackbeard offers a brief sense of the game’s sequence of play. Here we extend our spyglass for a closer glimpse at the novel mechanisms needed to bring manhunting in the age of piracy to your game table. Note that all art work as well as game rules remain provisional, as development will yet tack to and fro.

Here I Stand – 2 Player Strategy Tips from ElusiveMeeple

Today’s Here I Stand 2 Player Strategy Tips article is from Robert Crowter-Jones, the writer behind ElusiveMeeple, a wonderful and useful site that provides both reviews and strategy tips for a wide variety of boardgames. Robert has reviewed Here I Stand in some depth and written strategy tips for the game on his blog (see the ElusiveMeeple site). For strategy tips on Triumph and Tragedy1960: The Making of the PresidentTime of Crisis, Churchill, and Fire in the Lake, see his InsideGMT articles herehereherehere, and here.

Space Empires 4X: Fighters and the Joy of Sandboxing

I have an affinity for fighter craft. It is an affinity that doubtless comes in part from a certain popular sci-fi movie franchise, in which daring rebels use swarms of tiny ships to bring down colossal enemy space stations. Multiple times, in fact—and for some reason, it always works.