Solitaire System for Fields of Despair, Part I

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Hey Solitaire Gamers!

Now for Something Completely Different.

Solitaire Design for a Block War Game!

Solitaire play for Fields of Despair was first brought up by developer Mike Bertucelli who my family affectionately refers to as, “your other wife.”  Every so often Mike would say, “You know what would be awesome?” (pause – I know what’s coming) “If you could figure out a way to add a solitaire scenario!” Any rookie designer will tell you that the process can be exciting and overwhelming at times.  You’ve handed over your design to a developer.  You think it’s near completion.  Aaaand you would be wrong because here he is (again) asking for something that perhaps you never considered or maybe you considered but thought impossible.  Maybe he’s just toying with me because he knows I’m new….

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This article will cover the solitaire player turn and a future article will detail how the game’s AI moves and attacks. The easiest way to understand solitaire play is walk through an action phase (the heart of the game) so here we go. This seems like a good time to throw in the disclaimer that everything you’re about to see is play test art.  I stink at art.  I made this stuff.