Solitaire Systems

An Illustrated SpaceCorp: Ventures Solo Session Report: Introduction and Competition HQ

While sheltering-in-place during our present global circumstances, I had the privilege to playtest the upcoming expansion to SpaceCorp, titled SpaceCorp: Ventures. One of my favorite parts of the new game is the updated solo play options, especially the custom competition HQ! Over several articles, I’ll be playing the new player HQ New Nomads against the […]

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Solitaire Systems

Looking at the Solo System of Time of Crisis from the Perspective of an Admiring Bystander

The solo rules (”SR”) pit the human player against three Bots. Each Bot has a distinct personality induced by its preferred area of influence: military influence (red), political influence on the Senate (blue) or influence on the populace through bribery or other means (yellow). The SR recommend, but do not require, that the military Bot

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Solitaire Systems

All Bridges Burning: Solitaire System Part 1

As we speak, All Bridges Burning is all finished and the components have been sent to the printer. The wait is almost over! In a range of previous InsideGMT articles we spent a great deal of time looking at the game’s treatment of the Finnish Civil War. Alongside that, a series of event card spoilers

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Designer Blogs, Examples of Play, Solitaire Systems

Design Diary: How and Why We Are Evolving the Fire in the Lake Bot System

I remember cracking the seal on my first COIN game – Colonial Twilight – and seeing that bot chart in the box. I was a relatively new wargamer, and Colonial Twilight was not only my first COIN game but also my first P500 (much to my wallet’s chagrin, it was not my last!). After playing

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Designer Blogs, Solitaire Systems

A Sneak Peek at Tru’ng: The New Fire in the Lake Bot System

This month’s P500 announcement of a new Fire in the Lake bot system has prompted much excitement from Fire in the Lake fans, and several questions which I will answer in this article. This article is a Q&A format, but keep reading to the bottom to get a sneak peek at the new Trưng Solitaire

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Designer Blogs, Solitaire Systems

Peloponnesian War: What Was Old is New Again! (Part 1)

As I write this, my solitaire Peloponnesian War design, published in 1991 under the Victory Games label, has made a successful P500 debut as an enhanced version with GMT. To all those who supported bringing this one back from the past, thank you. I was contemplating what to write for an article about the game,

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Designer Blogs, Solitaire Systems

Red Storm – Solitaire Development

One of the aspects making the Downtown series great is its intense fog-of-war.  The combination of dummy flights, hidden AAA/SAMs, generic flights, and unconfirmed bombing results add up to a lot of uncertainty for both players in most scenarios, a situation that is both realistic and fun, since neither player knows the full picture. As

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Development Updates, Solitaire Systems

Solitaire Play of Ancient Civilizations of the Inner Sea – Greeks vs Persians: An AAR (Part 1)

Introduction by Fred Schachter, Game Developer: There’s material within GMT’s site for Ancient Civilizations of the Inner Sea (ACIS); which could be read as background, but this piece is being placed here in hopes it will engender a bit more “back & forth” with readers as follow-up to Chris’ last InsideGMT article (Parts 1, 2,

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Designer Blogs, Solitaire Systems
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