Solitaire Systems

Playing Hitler’s Reich Solo: A Suggested Variant

Introduction by Hitler’s Reich Co-Designer Fred Schachter: An admonition of my fellow Hitler’s Reich design partner Mark McLaughlin and myself, for every GMT game we’ve worked or are working on, is to encourage players to feel free to modify a game if it enhances their enjoyment of it. Our refrain of “Hey, it’s your game!” has […]

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Scenarios/Variants, Solitaire Systems

Atlantic Chase Solo Session Report – The Blockade Scenarios

In the below article I would like to invite Dear Readers to the fantastic travel into the world of solitaire scenarios and campaigns for Atlantic Chase. This will an after action report saturated with many photos as I think only pictures can reflect what was going on during the session. I used some pointers and

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After Action Report, Solitaire Systems

Automated Player’s Aids for Contending Against the Hitler’s Reich Axis Bot (and a Variant Too!)

Introduction by Hitler’s Reich Co-Designer & Developer Fred Schachter: Being a big fan of WWII games and of Vez Arponin’s Axis Bot for playing GMT’s Hitler’s Reich Solitaire in particular, Jan Hořínek was inspired to develop an automated Player’s Aid for assisting a Solitaire gamer navigate the rules and distinct gaming environment this version of

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Solitaire Systems

Inside GMT One: Evolving Trưng into Tây Sơn

The development process for Fall of Saigon’s bots began way back with the development of the Trưng Bot Update Kit. Much of what Bruce Mansfield designed for Trưng eventually made its way into the Fall of Saigon bots, which we call Tây Sơn. The three Tây Sơn brothers united Vietnam in the 18th Century after

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Developer Notes, Solitaire Systems

Inside GMT One: What’s Next for Fields of Fire?

Most tactical games start when your units make contact with the enemy, and bullets start flying. While tactical games will occasionally introduce hidden units, and operational games like Silver Bayonet  require players to conduct recon to find the enemy, most wargames start when the action starts. Fields of Fire is different. Because you control an

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Solitaire Systems

First Impressions of the Versailles 1919 Solo Variant

First Impressions of the Versailles 1919 Solo Variant Read Post »

Scenarios/Variants, Solitaire Systems

An Illustrated SpaceCorp: Ventures Solo Session Report: The Starfarers Era

While sheltering-in-place during our present global circumstances, I had the privilege to playtest the upcoming expansion to SpaceCorp, titled SpaceCorp: Ventures. One of my favorite parts of the new game is the updated solo play options, especially the custom competition HQ! This article completes our solo play-through with New Nomads, as we head into the

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Solitaire Systems

Border Reivers Design Diary #17: Border Reivers With Less Than Four Players

Below you will find the seventeenth and final installment of an ongoing design diaries series from Border Reivers designer Ed Beach. (The previous installments can be found here.) He regularly publishes design updates on the “Reivers and Reformers” Facebook group, so if you would like to read those as they are released you can do so here. Ed is

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Designer Blogs, Solitaire Systems

An Illustrated SpaceCorp: Ventures Solo Session Report: The Planeteers Era

While sheltering-in-place during our present global circumstances, I had the privilege to playtest the upcoming expansion to SpaceCorp, titled SpaceCorp: Ventures. One of my favorite parts of the new game is the updated solo play options, especially the custom competition HQ! In this article, we take our player HQ, New Nomads, out of the inner

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Solitaire Systems

An Illustrated SpaceCorp: Ventures Solo Session Report: The Mariners Era

While sheltering-in-place during our present global circumstances, I had the privilege to playtest the upcoming expansion to SpaceCorp, titled SpaceCorp: Ventures. One of my favorite parts of the new game is the updated solo play options, especially the custom competition HQ! In this article, we will take a look at how the new player HQ

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Solitaire Systems
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