I’d like to add just a bit here to the background. But first, I’ll have Doug introduce himself:
I have been a gamer since the mid-1980s, when I started with Squad Leader, which of course led to a long obsession with Advanced Squad Leader. In college I was also a Harpoon fanatic, including gaming basically every naval combat from the Tom Clancy book Red Storm Rising. However, my true gaming passion has always been modern ground combat games such as the GDW Assault and Third World War series, and detailed modern air simulations like GMT’s Downtown and Elusive Victory. As a former US Army armor officer, I love games that model operational level maneuver and logistics. Development of Next War: India-Pakistan is my first time doing the research and design work for a full game. I live in Arlington, Virginia and work as a weapon program analyst for Congress.
Doug’s obvious passion for this particular patch of mud is obvious in the hard work he’s put into this project. He’s going to explain a little bit about how this project started, and, below, when says “run with the project”, he really means “Doug did most of the work.” He has tirelessly labored to ensure that the map and Orders of Battle are as accurate as they can be, and, while we have certainly collaborated in order to ensure that any new rules or systems such as High Mountains, Mountain Units, and Nuclear Weapons work seamlessly within the overall framework of the series, this game is as much Doug’s as it is mine. I’m very pleased with the outcome, excited about getting this one to print, and I hope you enjoy Part 1 of this Series Replay covering the first game turn of the introductory scenario. – Mitch
Game Background –
Next War: India Pakistan (NWIP) is the next game in development for the Next War series, following Next War: Korea (NWK) and Next War: Taiwan (NWT). In late 2013 I contacted Mitchell about the potential for a game in the series featuring a new India-Pakistan conflict. After looking at possible one-map configurations, we settled on a game that focuses on the “traditional” area of India-Pakistan conflict: the Indian states of Punjab and Jammu & Kashmir. We assume potential intervention by China (allied with Pakistan), the United States (allied with India), and Russia (allied with India). We thought it was a good fit for the Next War series since both sides have very large, mechanized ground forces and modern air forces. And, in our view, a potential conflict between India and Pakistan is one of the more likely large-scale conventional conflicts in the future. Since Mitchell was focused on finishing NWT, he told me to run with the project to get things going. In a year’s time we have a near final map and counters, along with a solid draft of the Game Specific Rules (GSR). NWIP features six scenarios (three using the standard rules and three for the advanced rules). For this “series replay” we decided to test drive the introductory standard rules scenario: “Kashmir”. I will play the “non-Allied” attacking side with Pakistan and China while Mitch takes the defending “Allied” side with the Indian forces.
Scenario Introduction –
“Kashmir” features a little bit of all the major features of the system, and is designed to help players get the feel for the Next War series in this theater. A glance at the map shows just how difficult the terrain is in this part of the world. The Kashmir valley is tucked in between towering mountain ranges to the north and south. These mountains are so high we added a new terrain type called “High Mountains” to the series (the white mountain hexes). Movement into those hexes, which represent ranges at/above 15,000 feet in most cases, is significantly restricted. Helicopters also can’t operate in those hexes. Then, inside the valley the terrain is still a challenge. There is a minor river, a large lake, and even some rice paddy hexes showing areas of intense agriculture. Basically, whatever one thinks “tank country” might be, this isn’t it.
The scenario depicts a Pakistani offensive into the Kashmir Valley, with significant Chinese support in the air and on the ground. Players earn VP for enemy casualties during the game and at game end for possession of five victory hexes: (4409 (Baramula), 4610 (Bandipora), 4412 (Srinagar), 4214 (Anantnag), and the 4511 mountain hex). Here, Mitch and I agree to play without the optional supply rules for the standard game. A close-up of the terrain shows just how difficult it is (I added the red stars just to show the VP hexes, everything else is playtest map art):
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