Series Replay

Wing Leader Scenario V24 Replay – Part 1

Lee Brimmicombe-Wood’s newest design, Wing Leader: Victories 1940-1942, has been one of several big hits for us this summer. For you guys who don’t own or haven’t yet had a chance to play the game, we’re presenting here  (in several parts) Brett Dedrick’s terrific set of After Action Reports for a couple of the free scenarios […]

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Series Replay

THE ROUND TOPS – Hammerin’ Sickles in Action (Part 1)

PART 1: – Introduction and First Game Turn Hammerin’ Sickles: Longstreet Attacks at Gettysburg recently “made the cut” on the GMT P500 and Fred and I are very thankful for the support from the gaming community. We thought it would be a good time to give a brief run-through of the game and show how

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Examples of Play, Playtest Reports, Series Replay

Dark Sands – Compass Scenario AAR, Part 4 (and final)

Click on the following to read the three previous installments of this article: Part I, Part II, Part III. Chit 7 British Reinforcements. The British Turn 4 Reinforcements include 3 brigades as normal arrivals. And the 6th Australian Div as an exchange for the 4th Indian Division. Indicated by the black box around both the

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After Action Report, Series Replay

Dark Sands – Compass Scenario AAR, Part 3

  Here are links to Part 1 and Part 2 of this article. Turn 2 The British have the initiative and need to select their initiative chit. Not an easy decision with the Italians still perched on the coast road east of Helfaya Pass. Only the two 7th Armored Tank Brigades are in range to

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After Action Report, Series Replay

Dark Sands – Compass Scenario AAR, Part 2

Click this link to read Part 1 of this article. Chit 6: Axis Half Move/Combat-1 Next Chit is an Axis HalfMove/Combat. The Axis takes it as a move and attempts to cover major crossroads. The Italians in Sidi Baranni attempt to move out of their predicament. At this point they will survive the attrition phase

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After Action Report, Series Replay

Dark Sands – Compass Scenario AAR, Part 1

The following is the beginning of a multi-part After Action Review (AAR) by Tim Wilcox of the Compass Scenario from Ted Raicer’s Dark Sands. Enjoy! Turn 1 It is December 1940 and O’Conner is leading the British attack to push the Italians out of Egypt. The Axis have two VPs, one for holding Benghazi, one

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After Action Report, Series Replay

Series Replay – Next War: India-Pakistan, Part 4 (final)

“Kashmir”, Game Turn 4 Game Turn 4 in this scenario is an “Initiative” turn for the Indians. At this point both sides are quickly running out of units, with the Pakistan/China side having a bit of an advantage since they started with a larger force. The Next War combat results table has high attrition for

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Series Replay

Series Replay – Next War: India-Pakistan, Part 3

“Kashmir”, Game Turn 3 Game Turn 3 in this scenario is a “contested” turn; with much more limited movement/combat segments. In the Next War series turns are either “Initiative” turns (that have 3 move/attack cycles for the attacker and 2 move/attack cycles for the defender) or “Contested” turns that provide only 1 move/attack cycle for

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Series Replay

Series Replay – Next War: India-Pakistan, Part 2

“Kashmir”, Game Turn 2 GT2 is another Initiative turn for the Pakistan/Chinese side in this scenario. GT3 is a Contested turn by SSR, and the Indians will have the initiative in GT4 by SSR, so the Paks/Chinese really need to push.   During initiative movement, the Paks move up more full-strength divisions into Baramula in an

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Series Replay

Series Replay – Next War: India-Pakistan

I’d like to add just a bit here to the background. But first, I’ll have Doug introduce himself: I have been a gamer since the mid-1980s, when I started with Squad Leader, which of course led to a long obsession with Advanced Squad Leader.  In college I was also a Harpoon fanatic, including gaming basically every naval

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Series Replay
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