Below is another fun Space Empires article from one of our newer blog contributors, David Waldorf. You can find his previous Space Empires articles here. Enjoy! -Rachel
Category Archives: Scenarios/Variants
Space Empires 4X: Exploring Deep Space
by
Below is another fun Space Empires article from one of our newer blog contributors, David Waldorf. You can find his previous Space Empires articles here. Enjoy! -Rachel
Cross Keys: A Good Day for Richard Stoddert Ewell (Part 2)
by
Last week’s installment included a synopsis of the Battle of Cross Keys, along with a brief description of the way in which the Death Valley scenario seeks to simulate the caution that characterized John C. Fremont’s generalship that day. It concluded with the first part of my playtest AAR, describing the scenario’s 1200 turn. Here we pick up where we left off.
Cross Keys: A Good Day for Richard Stoddert Ewell (Part 1)
by
The Battle of Cross Keys: A Synopsis
The aftermath of Nathaniel Banks’ defeat at Winchester on May 25th, 1862, roused the Lincoln administration to action. With Stonewall Jackson rampaging through the lower Shenandoah Valley to within a few miles of the Potomac at Harper’s Ferry, half of Irwin McDowell’s corps marched west from Fredericksburg, threading its way through the Manassas Gap in the Blue Ridge mountains. Meanwhile, John C. Fremont’s “Mountain Department” troops advanced eastward across the Alleghenies from Moorefield (West Virginia). The two forces formed the jaws of a pincer designed to meet at Strasburg on the Valley Pike, cutting off Jackson’s Valley Army from its line of communications. But a combination of poor mountain roads, poor intelligence, and Confederate resistance delayed the Yankees and enabled Jackson’s hard marching troops to escape south before the jaws could close. Fremont gave chase via the Valley Pike, while James Shields’ division of McDowell’s corps moved up the less negotiable Luray Valley east of the Massanutten.
Space Empires 4X: Exploring Your Home System
by
Below is another fun Space Empires article from one of our newer blog contributors, David Waldorf. In his last article, he shared with us his thematic results for the “Danger!” chits in Space Empires 4X. You can find that article here. Enjoy! -Rachel
FAB: Golan ’73 Al-Owda Scenario and Additional Optional Rules
by
Scenario 20.3: OPERATION AL-OWDA
Overview
This is the original Syrian plan for the assault on the Golan Heights. Al-Owda (“Homing all the way”) was to begin at dawn instead of the afternoon starting point for the later choosen Operation Badhr and involved the two tank divisions, all five commando battalions as well as the Assad Guards Brigade from early on in the assault. The commandos was to be airlifted into vital areas and to block Israeli reinforcements by create roadblocks across the Jordan river and roads leading up the escarpment. This plan was a most ambitious one, “a virtual blueprint for victory – the best plan any Arab state had been able to bring to the brink of execution in a quarter century of struggle with a seemingly omnipotent enemy”. However, the plan was rejected by the Egyptians and since their own offensive across the Suez Canal was to be launched in the afternoon. Other political issues such as the fear of a coup against the Assad regime also caused the Syrians to go for the Badhr plan, and therefore went on for a smaller safer scale attack and withdrew strong units from the lineup, to be placed in reserve. Since this scenario is hypothetical, setup and reinforcement schedules are estimated. This is a real challenge for the Israelis and it’s recommended that the most experienced player plays the Israelis.
Space Empires: Thematic “Danger!” Results
by
Below is an article from our newest blog contributor, David Waldorf. He has chosen to share with us his thematic results for the “Danger!” chits in Space Empires 4X. Enjoy! -Rachel
The Last Hundred Yards AAR: Mission 5.0 “Action at Hatten”
by
Below is an After Action Report for The Last Hundred Yards Mission 5.0, “Action at Hatten”. Enjoy!
Multi-Player Variant for “Illusions of Glory”
by
When I first suggested that “Illusions of Glory” be published as a game for two to four players, I also proposed additional strategy cards. The powers-that-be objected that it would increase the game’s production costs. After the game went into production, I arrived at a solution that doesn’t require more strategy cards. Now, here is my variant for up to two players on a side:
Talon Tuesday Issue #28: Talon 1000 on P500
by
âTalon Tuesdaysâ is an article series appearing on InsideGMT periodically on Tuesdays. It features articles from the Talon development team regarding the game’s design, development and upcoming release.
Issue #28: Talon 1000 on P500
Weâre so excited to announce the next addition to the Talonverse (what we call the universe in which Talon takes place) â Talon 1000.
As some of you may have already seen in GMTâs September Update, Talon 1000 is now available for pre-order through the P500 system. (If youâre totally in the dark about what P500 is- in short it is a pre-order system GMT uses to plan game production and printing. More details here if you want).
So what is Talon 1000 and why should you get it?