Tank Duel Scenario 2: Hold the High Ground – Round 2

Situation Map at start of Round 2:

Round 2

As the SU-100 Commander looks around the battlefield, trying to spot other enemy units, the roar of the T-34/76’s cannon makes him flinch – the first shot of the battle has been fired! Looking at the Stug in the distance, the SU-100 Commander sees the shell impact into the side of the STUG superstructure, just below the German Commander. The German Commander is blown out of his hatch, and there’s some smoke coming from the superstructure! Great shot! The Russian Commander hopes to see the Stug burst into flames, but as he watches the Stug, the smoke stops and the Stug starts to retreat, eventually climbing into some Rubble. The Stug is still visible, barely. The T-34/76 still has him flanked – come on, reload and fire!

Tank Duel Scenario 2: Hold the High Ground – Round 1

As the Russian Commander prepares his crew to move out, his German counterpart already has tanks on the move. It comes as a shock when the Russian commander spots what looks like a Stug moving to his right in order to capture a hill, but it suddenly lurches to a halt before reaching it. Probably hit a patch of Mud… Lucky break for us, but luck only goes so far…To the Commander’s left, the T-34/76 moves forward and to the side to set up a flanking position on the Stug –nice maneuver though he hasn’t found any cover and stops in a field to set up a shot. The Commander’s SU-100 and the T-34/85 are still warming up their engines when another German tank is spotted moving towards the hills – a PZ IV, that drops into a shallow gully before reaching another hill. The Russian Commander’s heart starts pounding in his chest and his mouth is dry as he sees that the Germans are gaining an early advantage. He needs to be able to advance and find cover before the Panzers start shooting at him…  

Come on, we need to move! There are other tanks out there! Move!!!!

Tank Duel Scenario 2: Hold the High Ground – Setup and Introduction

The Russian commander looks out from the cupola of his SU-100, surveying the ground before him. His orders are to advance to the low hills approximately 400m away and hold them against a suspected German tank force in the area until reinforcements arrive. An uneasiness grips him, for he knows the Germans also want to capture the hills a bit further away, and that whoever holds the high ground will have a commanding view on the neighboring areas and be able to halt any further advance.

He knows this area well, having fought here just a few weeks ago. There are a few buildings, brush and woods in the area, crisscrossed with shallow gullies here and there. With the recent rain, some areas will probably be mud – he will need to keep an eye out for that. The Hills are a mix of brush and woods, finding cover will be key to helping fend off the Germans. 

The commander looks to his right and left, confirming that a couple of T-34’s are there to protect his flanks. Excellent, we have a T-34/85 in addition to the older T-34/76. He’d like some infantry support as well but none are ready to move out now. He looks over and gives the command to start engines, load ammo and prepare for action…

Wild Blue Yonder: Campaign Training Mission

Author’s Note: Almost all of the inspiration for the little mission in this article came from the excellent book Battle of Britain Voices: 37 Fighter Pilots Tell Their Extraordinary Stories, by Jonathan Reeve (Amberly Publishing, 2015). The introduction provided helpful notes on chronology and tactics, and some of the first-hand accounts provided further ideas on which planes to pit against each other. Reading books like this can really help the mind’s eye paint vivid action scenes when playing Wild Blue Yonder.

Advanced Railroad Engineering Rules for 1914 Offensive à outrance: The Initial Campaigns on the Western Front in WWI

1914 Offensive à outrance (Oào) is a monster game designed to be played to its conclusion. Specifically, that its 30 GTs can be completed in the time available at one Consimworld Expo (about six days). The rules were written to enable players to accomplish this feat while being careful not to compromise the historical simulation value of the game. To achieve this goal, rules that were found to have only a minor effect were simplified. One set of rules that fell into this category were those that pertain to Railroad (RR) Engineering.

During the design process, the first iterations of the 1914 Oào rules contained a relatively complex RR Engineering system. This is due to the appreciation of the fact that RR lines were enormously important during WW1 campaigns. However, playtesting showed that the actual effects of the complex system were subtle. During numerous playtests the player controlling the German right wing spent considerable time (too much time) occupied in organizing and conducting the RR Engineering task. Sadly, after that time expenditure, it was determined that the outcome of the endeavors had little effect on the game’s progression. It was undesirable to have arguably the most important player in the game, the German commander of the right wing, be distracted from his primary tasks by time consuming minutia. Therefore, the rules were simplified and the “as published” rules contain an effortless RR Engineering system.

FAB: Golan ’73 New Scenario – Battle for Nafakh

Below is Battle for Nafakh, a new scenario for FAB: Golan ’73 designed by Michael Gustavsson. This scenario, the map, and the setup cards are all available in a PDF file here and on the FAB: Golan ’73 game page. Enjoy!

Chronicle of the Battles of the Warrior Queen: Part 1 – Camulodunum and Mona Insulis

Below is an After Action Report and Narration using the mini-campaign scenario for Battles of the Warrior Queen that comes from one of our customers, Vladimir Vladov. He had that scenario published on InsideGMT and it can be found here. Enjoy! -Rachel

Battles of the Warrior Queen – Mini-Campaign Scenario

Below is an mini-campaign scenario for Battles of the Warrior Queen that comes from one of our customers, Vladimir Vladov. While the GMT-version scenario intends to recreate and simulate historical events, the mini-campaign scenario that Vladimir and his friends used simulates all three battles in succession as part of a whole campaign. He was happy to share this scenario with us and with all of you so feel free to use it and enjoy! -Rachel