Scenarios/Variants

The Last Hundred Yards Mission 23.0: A Nasty Affair

Today, we have a surprise for you players of The Last Hundred Yards! Designer Mike Denson has graciously created a new FREE downloadable scenario for the game! Feel free to check it out here in InsideGMT. When you’re ready to download and print the PDF and TIF files, just click the links at the bottom […]

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Designer Blogs, Scenarios/Variants

Paths of Glory — 1917 Scenario Variant

Below is another fantastic article from The Boardgames Chronicle, this time discussing the 1917 Scenario variant for Paths of Glory. You can check out his previous series discussing the major and minor similarities/differences between Commands & Colors: Ancients and Commands & Colors: Medieval here. Enjoy! -Rachel

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Scenarios/Variants

Space Empires: Close Encounters — More Ways to use Alien Technology

The Alien Technology deck is a fun feature of the Close Encounters expansion that rewards you for colonizing deep space planets by giving you access to unique technological upgrades. You could end up with Cryogenic Stasis Pods that reduce the maintenance costs of your boarding ships and troop transports, or a Microwarp Drive that increases the

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Scenarios/Variants

Tank Duel’s “Hungary for Oil” Historical Scenario: A Mud-Soaked Reality Check

Black and white picture. Murky and faded. In the background, a Pz VI Tiger tips precariously backwards into a flooded ditch. Its 88m canon points ineffectively skyward while troops of a Panzer grenadier unit either wade in water with chunks of floating ice or simply mill about, stalled, exposed, some at rest. Gaunt faces stare

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Scenarios/Variants

Space Empires Close Encounters: Unique Ships

When Jim Krohn and his team included Unique Ships in the Space Empires: Close Encounters expansion, they opened the door to a cardboard shipwright’s dream workshop. You can build these unique ships pretty much any way you want within certain boundaries. There are a ton of possible configurations to keep you busy: you can build a

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Scenarios/Variants

Space Empires Close Encounters: More Encounters

One of the (many!) best parts of the Space Empires: Close Encounters (CE) expansion was the addition of the empire advantages deck. If you are not familiar with the expansion, this deck gives players variable starting powers by having them play unique alien races—an aspect of modern sci-fi board games that seems to be almost

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Scenarios/Variants, Strategy Articles

Secrets of the South Pacific – Part 2

Strategies for South Pacific: Breaking the Bismarck Barrier Scenario in Empire of the Sun Welcome back to the 2nd half of this strategic study of the South Pacific Scenario from C3i Magazine #30. For those who haven’t read Part 1, it can be found here on Inside GMT. Remember, I’ll be discussing South Pacific strategy

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Scenarios/Variants, Strategy Articles

Fort Sumter: Making “Victory” Mean Something — An Option to Make Winning More Satisfying

Mark Herman’s ground-breaking, innovative and thoroughly enjoyable game (insert any title of his here, but in this case, Fort Sumter) is the kind of game you can play over and over again and get a different outcome almost every time. It’s only failing, at least for me, however, is in its victory conditions. No matter whether

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Scenarios/Variants

Fisher’s Hill: A Death Valley Narrative-Style AAR (Part 3)

Introduction This is the third and last installment in my after-action report for “Fisher’s Hill”, one of Death Valley‘s 1864 battles. Like the preceding parts, it employs a “narrative” style designed to display the GBACW system’s level of detail. In all but the final section of the article I avoid game terminology. Nevertheless, the AAR

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After Action Report, Designer Blogs, Scenarios/Variants

Fisher’s Hill: A Death Valley Narrative-Style AAR (Part 2)

Introduction This is the second in a three-part after-action report for “Fisher’s Hill”, one of Death Valley‘s 1864 battles. Like its predecessor, it employs a “narrative” style, avoiding game terminology but relying solely on GBACW system mechanics for its details, except for invented dialogue between historical figures. Where not entirely indulgent, the dialogue serves to

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After Action Report, Designer Blogs, Scenarios/Variants
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