Scenarios/Variants

A Hitler’s Reich Axis Bot Variant for a More Historical Balkans’ Experience

Introduction by Hiter’s Reich Co-Designer Fred Schachter: One of the fun aspects of our beloved hobby is the ability to “tinker” with a game to suit our perception of history or to simply introduce a new fun element into play. Here’s such an alternative for Hitler’s Reich: A Card Conquest Series Game from Rich Kimmel. Having […]

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Scenarios/Variants, Solitaire Systems

Playing Hitler’s Reich Solo: A Suggested Variant

Introduction by Hitler’s Reich Co-Designer Fred Schachter: An admonition of my fellow Hitler’s Reich design partner Mark McLaughlin and myself, for every GMT game we’ve worked or are working on, is to encourage players to feel free to modify a game if it enhances their enjoyment of it. Our refrain of “Hey, it’s your game!” has

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Scenarios/Variants, Solitaire Systems

All Bridges Burning: Some Post-Publication Rules Variants

Until you have a community playing you don’t know how good of a job you’ve done. Richard Garfield A good half a year has passed since the publication of the COIN Series Volume X, All Bridges Burning. The reception has been amazing. The game was nominated for the Golden Geek Award, several good reviews have

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Designer Blogs, Scenarios/Variants

First Impressions of the Versailles 1919 Solo Variant

Below is another great article from The Boardgames Chronicle, this time discussing his first impressions of the solo variant for Versailles 1919. If you would like to read this article on his blog, you can find that here. Enjoy! -Rachel

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Scenarios/Variants, Solitaire Systems

Enhanced Competition in Solo SpaceCorp

Like its parent game, our forthcoming SpaceCorp expansion, SpaceCorp:Ventures includes a dedicated solo version with its own rules. For Ventures, designer John Butterfield tweaked the Solo AI to make it tougher to beat, by enhancing the competition’s responsiveness to the strategic situation on each era’s board. Players who enjoyed the original SpaceCorp solo game and

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Designer Blogs, Scenarios/Variants

The Last Hundred Yards Mission 24.0: All That for a Piece of Dirt

Today, we have a surprise for you players of The Last Hundred Yards! Designer Mike Denson has graciously created a new FREE downloadable scenario for the The Last Hundred Yards! Feel free to check it out here in InsideGMT. When you’re ready to download and print the PDF file, just click the link at the

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Designer Blogs, Scenarios/Variants

Legend of Rostam: Bonus Scenario for Ancient Civilizations of the Middle East

Rostam is the hero of the Persian national epic, Shahnameh (which translates as Epic of Kings), which was written by the poet Abolqasem Ferdowsi around 1000 AD. It is set in a semi-mythical era that loosely resembles the Parthian period (247 BC – 224 AD). The central conflict is between the Persians and the Turanians, invaders

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Designer Blogs, Scenarios/Variants

A Little Less Chaos; A Little More Planning: Optional Rules to Calm the Waters in Ancient Civilizations of the Inner Sea

Introduction by ACIS Developer Fred Schachter: The Designers, Mark McLaughlin and Chris Vorder Bruegge, as well as myself, would like as many of our fellow hobbyists as possible to enjoy playing ACIS. We appreciate some gamers sharing how they’ve mitigated the game’s chaos through a variety of house rules and it is grand learning how

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Designer Blogs, Scenarios/Variants

Space Empires Close Encounters: A New Way to Add Amoebas

The method used in the Close Encounters scenario book for adding amoebas gives you a predetermined placement for the amoebas, which is great for balance and planning. The method mentioned in the rulebook where you mix the three “No Mines” counters in with the deep space ones and use them to trigger the appearance of an

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Scenarios/Variants
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