Playtest Reports

The Battle of Serafim Farm – a Playtest AAR from Gallipoli, 1915

“The Infantry simply cannot get forward against those guns. They will see them coming from miles away.” Lord Hamilton chewed on his mustache. Then the answer, my good man, is that they must not see us. Let me remind of you of the night attack by the Greeks against the Trojans – Troy is just […]

The Battle of Serafim Farm – a Playtest AAR from Gallipoli, 1915 Read Post »

After Action Report, Playtest Reports

The Rockland Gamer Guys Meet “Hitler’s Reich”

Introduction: This provocative article title is not an ominous “Pulp Fiction” confrontation, but a quick After Action Report of my former New York gaming buddies first exposure to this latest game I’m developing with Designer Mark McLaughlin, Hitler’s Reich: A Card Conquest System Game (henceforth referenced “HITLER’S REICH”).  Back when I resided in New York,

The Rockland Gamer Guys Meet “Hitler’s Reich” Read Post »

Playtest Reports

The 7 Years War: Frederick’s Gamble – Playtest Report

 I’m privileged to be Game Developer for The 7 years War: Frederick’s Gamble (henceforth referred to 7YW:FG). This is a wonderful game based on the innovative and still ever popular card driven game engine from Designer Mark McLaughlin: The Napoleonic Wars.  If you’re familiar with TNW or its successor games, Wellington and/or Kutuzov; you’d have

The 7 Years War: Frederick’s Gamble – Playtest Report Read Post »

Development Updates, Playtest Reports

The Campaign of 1777 – Liberty or Death: The American Insurrection

We’ve just added Liberty or Death to our P500 list today, so order away! 🙂 Liberty or Death P500 Page. Enjoy! – Gene ——————- Below is a narrative from a recent playtest of Liberty or Death at the Camp Pendleton Conflict Simulations Club here in San Diego.  I am indebted to my friends for taking

The Campaign of 1777 – Liberty or Death: The American Insurrection Read Post »

Playtest Reports

Triumph and Tragedy: The Clausewitz Game

I played my old AH Anzio game until I could barely read the counters, so Tom Oleson was an industry icon to me long before I ever started thinking about starting GMT Games. When I designed those first three games back in 1990, Rodger suggested I send free copies to a long list of industry

Triumph and Tragedy: The Clausewitz Game Read Post »

Playtest Reports
Scroll to Top