Playtest Reports

A Play Session of Hannibal’s Revenge

Introduction by Hannibal’s Revenge: A Card Conquest System Game Co-Designer,  Fred Schachter: To begin, readers have hopefully, by now, checked out the tantalizing glimpse of this game’s graphics created by the talent-extremis Mark Mahaffey.  His fine initial work, with assistance of Co-Developer Jason Carr, of Hannibal Revenge game components can be viewed via this link or above: January […]

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Playtest Reports

Cuius Regio: Campaign Game Summary / Example of Play

Cuius Regio is an operational level wargame depicting the military activities of the Thirty Years War.  This is a summary of activity in the first two turns of a Campaign game from one of our teaching games with our playtest group.  While this is not a detailed explanation of the rules, but it does provide

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Designer Blogs, Examples of Play, Playtest Reports

Borikén Game Three: Post-1529

Borikén: The Taíno Resistance includes three separate games, each covering a distinct period of the history of the Taíno people of Borikén (modern day Puerto Rico). Each game uses the same map and the same basic system, but with different additional rules and objectives to model the particularities of its era. In my previous articles

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Developer Notes, Playtest Reports

Fields of Fire Deluxe – Progress Report

So what’s going on with Fields of Fire Deluxe? In October 2022, a draft of the new rulebook went online. This is due for another update once all the components are done to add new images along with a handful of new clarifications. The rulebook now contains all the base rules, with full explanations and

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Developer Notes, Playtest Reports

An Interesting Thing Happened on the Way to Jask

Many strange situations crop up when playtesting even when that game is the sixth (or seventh? – TBD) game in the series. In this case, the playtesters ended up in a situation that required some working through the nuances of the rules. It didn’t break anything or require adding new rules, but it presented an

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Designer Blogs, Developer Notes, Examples of Play, Playtest Reports

Solo Playthrough of Borikén Game Two: 1493-1528

Borikén: The Taíno Resistance includes three separate games, each covering a distinct period of the history of the Taíno people of Borikén (modern day Puerto Rico). Each game uses the same map and the same basic system, but with different additional rules and objectives to model the particularities of its era. In my previous article

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Developer Notes, Playtest Reports

Solo Playthrough of Borikén Game One: Pre-1493

Borikén: The Taíno Resistance includes three separate games, each covering a distinct period of the history of the Taíno people of Borikén (modern day Puerto Rico). Each game uses the same map and the same basic system, but with different additional rules and objectives to model the particularities of its era. The first game, taking

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Developer Notes, Playtest Reports

“Cat-Herder-in-Chief”: Playing the Mr. President 2017 Hard Scenario (Part 2)

Gene: When last we left our intrepid cardboard President, Rick had just finished the first half of Activation Phase 1. Note that the Activation Phases are organized so that the first half (the left column) of each Activation Phase features more “game opponents” actions with some player reaction opportunities. The second half of each Activation

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After Action Report, Playtest Reports

“Cat-Herder-in-Chief”: Playing the Mr. President 2017 Hard Scenario (Part 1)

By way of introduction, Rick is simply one of the best playtesters I’ve ever known. His enthusiasm for and contributions to the development of Mr. President have been numerous (usually because he was using and abusing the game system in ways that I had not anticipated – which is one thing great testers do). Many,

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After Action Report, Playtest Reports

Border Reivers Two-Player Playtest AAR

Those of you who have read the Border Reivers rules will know that 2 and 3-player versions of the game exist, even though the expected number of players is either 4 or 6. I’m trying to get the 4 and 6-player versions finished first, so even though I’ve experimented enough with 2 and 3-player to

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After Action Report, Designer Blogs, Playtest Reports
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