4 Canadian Mechanized Brigade Group (4 CMBG) served as Canada’s main forward ground element in Europe. It served from 1968 until it was disbanded in 1993 at the time Canada drew down its armed forces from Europe.
Category Archives: Inside the Game as History
Dissent in the Police State (1989, #6)
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Below you will find the sixth in a series of articles from Clio of Clioâs Board Games. The article is Part 6 in a planned series that looks at the fall of Communism through the lens of GMTâs 1989. Hope you enjoy the article! -Rachel
The Wave of History (1989, #5)
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Below you will find the fifth in a series of articles from Clio of Clioâs Board Games. The article is Part 5 in a planned series that looks at the fall of Communism through the lens of GMTâs 1989. Hope you enjoy the article! -Rachel
Conquest of Paradise As a Historical Simulation
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Below is another great article from one of our newer blog contributors, David Waldorf. You can find his previous InsideGMT articles covering Space Empires here. Enjoy! -Rachel
The Space of Revolution (1989, #4)
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Below you will find the fourth in a series of articles from Clio of Clio’s Board Games. The article is Part 4 in a planned series that looks at the fall of Communism through the lens of GMT’s 1989. Hope you enjoy the article! -Rachel
Cross Keys: A Good Day for Richard Stoddert Ewell (Part 1)
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The Battle of Cross Keys: A Synopsis
The aftermath of Nathaniel Banks’ defeat at Winchester on May 25th, 1862, roused the Lincoln administration to action. With Stonewall Jackson rampaging through the lower Shenandoah Valley to within a few miles of the Potomac at Harper’s Ferry, half of Irwin McDowell’s corps marched west from Fredericksburg, threading its way through the Manassas Gap in the Blue Ridge mountains. Meanwhile, John C. Fremont’s “Mountain Department” troops advanced eastward across the Alleghenies from Moorefield (West Virginia). The two forces formed the jaws of a pincer designed to meet at Strasburg on the Valley Pike, cutting off Jackson’s Valley Army from its line of communications. But a combination of poor mountain roads, poor intelligence, and Confederate resistance delayed the Yankees and enabled Jackson’s hard marching troops to escape south before the jaws could close. Fremont gave chase via the Valley Pike, while James Shields’ division of McDowell’s corps moved up the less negotiable Luray Valley east of the Massanutten.
The End of the Socialist Empire (1989, #3)
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Below you will find the third in a series of articles from Clio of Clio’s Board Games. The article is Part 3 in a planned series that looks at the fall of Communism through the lens of GMT’s 1989. You can find Parts 1 and 2 of this series here and here. Hope you enjoy the article! -Rachel
Confrontation and Cooperation from the West (1989, #2)
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Below you will find the second in a series of articles from Clio of Clio’s Board Games. The article is Part 2 in a planned series that looks at the fall of Communism through the lens of GMT’s 1989. You can find Part 1 of this series here. Hope you enjoy the article! -Rachel
The Many Explanations for the Collapse of Communism (1989: Dawn of Freedom, #1)
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Below you will find the first in a series of articles from Clio of Clio’s Board Games. The article is Part 1 in a planned series that looks at the fall of Communism through the lens of GMT’s 1989. You can also find this article on Clio’s blog. Hope you enjoy the article! -Rachel
Walking the Distant Plain
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I want to introduce you all to Chris Davis, the creator of the Practical Tactical blog. Chris currently serves in the US Army, and is a veteran of Afghanistan. Chris likes to use simulations as teaching tools to train soldiers, but he’s also very interested in how designers create games based on their own experiences and perspectives. This article – hopefully the first of many from Chris – shares some of his reflections on A Distant Plain based on his experiences in Afghanistan. I hope you enjoy the article! – Gene