Inside the Game as History

Historic Characters in Banish the Snakes: The Pope(s)

In previous installments, I have described the “main characters” in Banish the Snakes: the historic people that players represent in their attempts to convert Ireland. But now I’m moving on to the “supporting cast” of historic characters, people who were notable in the history of the time and show up in the game on Event cards. The previous articles […]

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Designer Blogs, Inside the Game as History

Historic Characters in Banish the Snakes: Pelagius

In previous installments, I have described the “main characters” in Banish the Snakes: the historic people that players represent in their attempts to convert Ireland. But now I’m moving on to the “supporting cast” of historic characters, people who were notable in the history of the time and show up in the game on Event cards. The first article

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Designer Blogs, Inside the Game as History

Hear Rameses’ Tell How He Saved Egypt from the Sea Peoples

For those interested, here is a cross-post from Ancient Civilizations of the Inner Sea and Ancient Civilizations of the Middle East Co-Designer Mark McLaughlin’s blog where he shares an audio recording of the account from Pharoh Rameses III describing his victory over the Sea Peoples. In this article, Mark also discusses the Sea Peoples as

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Designer Blogs, Inside the Game as History

Historic Characters in Banish the Snakes: Neil of the Nine Hostages

In previous installments, I have described the “main characters” in Banish the Snakes: the historic people that players represent in their attempts to convert Ireland. But now I’m moving on to the “supporting cast” of historic characters, people who were notable in the history of the time and show up in the game on Event cards. First up is

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Designer Blogs, Inside the Game as History

The Christian Kingdoms of Almoravid

We turn after our recent tour of Muslim al‑Andalus to the 11th-Century Spain of the Christians. Like the later Teutonic and Danish crusader states of the Levy & Campaign Series’ previous volume, Nevsky, the Christian lords featured in Almoravid seek to expand their realms at the expense of neighbors of a competing religion. Albert and

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Designer Blogs, Inside the Game as History

Inside the History of Twilight Struggle: Red Sea — Conflict in the Horn of Africa (Part 2)

The Context in the Middle East Part two of a three part series: The Middle East in the 1970s. With the support of Twilight Struggle fans around the world, Twilight Struggle: Red Sea moved to “made the cut” status after just a few days on the P500. TS: Red Sea is a free-standing, two player card-driven

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Designer Blogs, Inside the Game as History

The Taifa Geography of Almoravid

Our Almoravid research and design team take us on a guided tour of 11th-Century Muslim Spain—a patchwork of middling to tiny “taifa” emirates. Al‑Andalus in the Levy & Campaign Series’ second volume presents players a far different political geography to exploit and maneuver across than that of Nevsky. Here we visit each 1085 taifa state

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Designer Blogs, Inside the Game as History

Inside the History of Twilight Struggle: Red Sea — Conflict in the Horn of Africa

Twilight Struggle: Red Sea, the newest addition to GMT’s Lunchtime Series, will be added to the GMT P500 list this week! TS: Red Sea is a two-player, card-driven game that builds on the award-winning Twilight Struggle system and recreates the sudden spark in the Cold War around the Horn of Africa and its vital sea

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Designer Blogs, Inside the Game as History

A Historical Introduction to the Congress of Vienna Period Part 2 of 4: Napoleon Resurgent (Spring 1813)

Introduction (By CoV Editor Fred Schachter): Welcome back! The first part of this article series provided an overview of the 1805-1812 Napoleonic Wars period. This episode sets the historical stage for commencement of GMT’s P-500 offered Congress of Vienna Game. This article Part 2 of 4 resumes the exciting narrative with Napoleon’s remarkable comeback after

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Designer Blogs, Inside the Game as History

A Historical Introduction to the Congress of Vienna Period Part 1 of 4: The Gathering Storm (1805 – 1812)

Introduction (By CoV Editor Fred Schachter): Although wargame grognards who have affinity for the Napoleonic Period, which includes the Congress of Vienna Design/Development Team, will likely have ample familiarity with what occurred during the game’s 1813-1814 historical timeframe; reconciling that history to how the game presents it, or allows its alternate history portrayal through options

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Designer Blogs, Inside the Game as History
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