Ancient Civilizations of the Inner Sea: An Example of Competition Resolution
Introduction When I was first introduced to Ancient Civilizations of the Inner Sea by its Designers (Chris Vorderbruegge and Mark McLaughlin) one of its facets which held immediate appeal was that conflict/battles in this game, called “Competitions”, DID NOT INVOLVE ANY DICE ROLLNG!! I’ve been a gamer for decades, since playing my first wargame, Avalon […]
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Designer Blogs, Examples of Play