Bayonets & Tomahawks Warpath Chronicles #11: Action Round Example

This is the Action Round example as it appears in the playbook, except for a few additions to facilitate understanding without a copy of the game. Rules reference numbers remain in the text to minimize editing. Enjoy!

Bayonets & Tomahawks Warpath Chronicles #9: Game Year Example Part One

There’s been a long hiatus of the B&T Warpath Chronicles. It was caused by the shift of all efforts to the game itself. As all the graphic files are now completed, I can share again some of the game’s content. This is the Game Year example as it appears in the playbook, except for a few additions to facilitate understanding without a copy of the game. Rules reference numbers remain in the text to avoid editing. A glossary of the acronyms used in the article has been added at its end. Enjoy!

Congress of Vienna Detailed Sequence of Play – The War Phase II (Part 5 of 5)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago accomplished with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” (thank you patrons, thank you so very much!); previous InsideGMT articles presented “Designer’s Notes”, “Game as History: An Historical Introduction to the Congress of Vienna Period (CoV)”, “Meet the Statesmen of Congress of Vienna”, and “Congress of Vienna Goes Electric with VASSAL”. Now we present an example of how the rules and game components come together in this series entitled “Congress of Vienna Detailed Sequence of Play”. Use this link to access copies of the preceding-referenced articles: https://www.gmtgames.com/p-850-congress-of-vienna.aspx .

This series is based on a four player “across the Atlantic” VASSAL game narrated by game designer Frank Esparrago and neutral game observer Enrique Trigueros: two players were in Spain and two located in the USA. These articles will hopefully provide readers insight as to how enjoyable, thought-provoking, and entertaining Congress of Vienna is!

The first episode of this piece took readers through this example turn’s initial set-up with Parts 2 & 3 conveying a recapitulation of the game’s Diplomacy and Government Phases… where much Skype-supported “wheeling and dealing”, imprecations, and the gnashing of teeth with Major Power positioning occurred. Part 4 left the diplomatic element of the game behind and commenced describing preparations for the actual battles to come both in Europe and in North America (War of 1812).

Kindly note the following text and ensuing increments of this article series are, with some editing, eventually intended as content for the game’s Playbook. As such, there will be ready reference to the Rulebook to explain related supporting detail as needed. For now, kindly accept our apologies for having the rules behind this example of play remaining implicit. However, any quotes from the latest rules are indicated by italics.

Note: If you would like to view any of the below images in a larger size, you can click on the image and it will point you to the full image file.

With that, we conclude this narrative of a Congress of Vienna example game turn with its War Phase Part II. This will explain the turn’s battles and when the smoke of warfare settles conclude with calculation of the turn’s Victory Points for each of the Major Powers: France (Jesús), Britain (Jim), Russia and its Prussia Ally (Dick), and the still neutral Austria (Marina). There is a lot of game action to describe, so no more prattling on by me! Take it away Frank and thank you for a most entertaining and informative article series!

Imperial Struggle: Further Examples of Play

A few weeks ago we released the Extended Example of Play so players could get a feel for Imperial Struggle’s gameplay. One sharp-eyed reader also spotted a glitch, which will be fixed in the shipping version.

Congress of Vienna Detailed Sequence of Play – The War Phase I (Part 4 of 5)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago accomplished with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” (thank you patrons, thank you so very much!); previous InsideGMT articles presented “Designer’s Notes”, “Game as History: An Historical Introduction to the Congress of Vienna Period (CoV)”, “Meet the Statesmen of Congress of Vienna”, and “Congress of Vienna Goes Electric with VASSAL”. Now we present an example of how the rules and game components come together in this series entitled “Congress of Vienna Detailed Sequence of Play”. Use this link to access copies of the preceding-referenced articles: https://www.gmtgames.com/p-850-congress-of-vienna.aspx .

This series is based on a four player “across the Atlantic” VASSAL game narrated by game designer Frank Esparrago: two players were in Spain and two located in the USA. It will hopefully provide readers insight as to how enjoyable, thought-provoking, and entertaining Congress of Vienna is! The first episode of this piece took readers through this example turn’s initial set-up with Parts 2 & 3 conveying a recapitulation of the game’s Diplomacy and Government Phases… where much Skype-supported “wheeling and dealing”, imprecations, and the gnashing of teeth  with Major Power positioning occurred.

Kindly note the following text and ensuing increments of this article series are, with some editing, eventually intended as content for the game’s Playbook. As such, there will be ready reference to the Rulebook to explain related detail as needed. For now, kindly accept our apologies for having the rules behind this example of play remaining mostly implicit. However, any quotes from the latest rules are indicated by italics.

Note: If you would like to view any of the below images in a larger size, you can click on the image and it will point you to the full image file.

With that, we resume this narrative of a Congress of Vienna example game turn as of its War Phase. This will take the remaining two parts of this five-part series, this first segment to cover preparations for the actual battles to come. Furthermore, to better explain the reasons why players conducted themselves as they did and provide related design notes; we feature remarks along those lines by Enrique Trigueros, our game observer. Hopefully, this new feature, introduced with Part 3 of 5, will be of continued help. There’s a lot of game action to describe, so no more prattling on by me! Take it away Frank!

Congress of Vienna Detailed Sequence of Play – The Diplomacy Phase Concluded and Government Phase (Part 3 of 5)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago accomplished with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” (thank you patrons!); previous InsideGMT articles presented “Designer’s Notes”, “Game as History: An Historical Introduction to the Congress of Vienna Period (CoV)”, “Meet the Statesmen of Congress of Vienna”, and “Congress of Vienna Goes Electric with VASSAL”. Now we present an example of how the rules and game components come together in this series entitled “Congress of Vienna Detailed Sequence of Play”. Use this link to access copies of the preceding-referenced articles: https://www.gmtgames.com/p-850-congress-of-vienna.aspx .

This series is based on a four player “across the Atlantic” VASSAL game narrated by game designer Frank Esparrago: two players were in Spain and two located in the USA. It will hopefully provide readers insight as to how enjoyable, thought-provoking, and entertaining Congress of Vienna is! The first episode of this piece took readers through this example turn’s initial set-up and Part 2 commenced a recapitulation of this game’s Diplomacy Phase… where much Skype-supported “wheeling and dealing” and Major Power positioning occurred.

Kindly note the following text and ensuing increments of this article series are, with some editing, eventually intended as content for the game’s Playbook. As such, there will be ready reference to the Rulebook to explain related detail as needed. For now, kindly accept our apologies for having the rules behind this example of play remaining mostly implicit. However, any quotes from the latest rules are indicated by italics.

Furthermore, to better explain the reasons why players conducted themselves as they did and provide related design notes; we’ll now feature remarks along those lines by Enrique Trigueros, our game observer. Hopefully, this new feature will be of help.

With that, we resume the narrative of this Congress of Vienna example game turn’s Diplomacy Phase. Take it away Frank!

Note: If you would like to view any of the below images in a larger size, you can click on the image and it will point you to the full image file.

Congress of Vienna Detailed Sequence of Play – The Diplomacy Phase (Part 2 of 5)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” (thank you patrons!); previous InsideGMT articles presented “Designer’s Notes”, “Game as History: An Historical Introduction to the Congress of Vienna Period (CoV)”, “Meet the Statesmen of Congress of Vienna”, and “Congress of Vienna Goes Electric with VASSAL”. Now we present an example of how the rules and game components come together in this series entitled “Congress of Vienna Detailed Sequence of Play”. Use this link to access copies of the preceding-referenced articles: https://www.gmtgames.com/p-850-congress-of-vienna.aspx .

This series is based on a four player “across the Atlantic” VASSAL game narrated by game designer Frank Esparrago: two players were in Spain and two located in the USA. It will hopefully provide readers insight into how enjoyable, thought-provoking, and entertaining Congress of Vienna is! The initial episode of this piece took readers through this example turn’s initial set-up.

Please note the following text and ensuing increments of this article series is, with some editing, eventually intended as content for the game’s Playbook. As such, there will be ready reference to the Rulebook to explain related detail as needed. For now, kindly accept our apologies for having the rules behind this example of play remaining implicit.

With that, take it away Frank!

Note: If you would like to view any of the below images in a larger size, you can click on the image and it will point you to the full image file.

Congress of Vienna Detailed Sequence of Play – The Initial Phase (Part 1 of 5)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” (thank you patrons!); previous InsideGMT articles presented “Designer’s Notes”, “Game as History: An Historical Introduction to the Congress of Vienna Period (CoV)”, “Meet the Statesmen of Congress of Vienna”, and “Congress of Vienna Goes Electric with VASSAL”. We here present an example of how the rules and game components come together with this series entitled “Congress of Vienna Detailed Sequence of Play”. Use this link to access copies of the preceding-referenced articles: https://www.gmtgames.com/p-850-congress-of-vienna.aspx .

This series is based on a four player “across the Atlantic” VASSAL game narrated by game designer Frank Esparrago: two players were in Spain and two located in the USA. It will hopefully provide readers insight into how enjoyable, thought-provoking, and entertaining Congress of Vienna is! 

Kindly note the following text and ensuing increments of this series of articles is, with some editing, eventually intended as content for the game’s Playbook.  As such, there will be ready reference to the Rulebook to explain related details as needed. For now, please accept our apologies for having the rules behind this example of play remaining implicit.

With that, take it away Frank!

Note: If you would like to view any of the below images in a larger size, you can click on the image and it will point you to the full image file.

All Bridges Burning: Solitaire System Part 1

As we speak, All Bridges Burning is all finished and the components have been sent to the printer. The wait is almost over!

In a range of previous InsideGMT articles we spent a great deal of time looking at the game’s treatment of the Finnish Civil War. Alongside that, a series of event card spoilers were published in the Player’s Aid blog (links to the event card spoilers can be found here).

In the present article, we will look in detail at the solitaire system for All Bridges Burning. We do so by continuing the non-player example of play to be contained in the Playbook of the game. Once you have received your copy of the game, this article can serve as a further learning resource when using the game’s solitaire system. I plan to continue to play through this example of play in a series of future posts.

However, before we get on with the example of play, let’s talk a little bit about the solitaire system.