TITE’s Interesting Turn, Part II: A Campaign Game Spring ’43 Turn for the History Books!

Below you will find Part 2 in the “TITE’s Interesting Turn” series from Alan Emrich and Jeff Nyquist. If you would like to read Part 1 on InsideGMT, you can find that here. The full article series is also available to read on the ETO Series Blog here. Enjoy!


Part II: The Great Pressure Point

By Alan Emrich with Jeff Nyquist

In Part I of this series, we explained the gameplay background behind this exciting single game turn (June I ’43) of Frank Chadwick’s ETO vol. I: Thunder in the East. The past was prologue and we presented first the battles along the border of the Baltic States as a series of maps showing the cut-and-thrust of the war on the Eastern Front along that sector. In this episode, we move south and eastward along the line where a surprising campaign takes some rapid, up-tempo twists.

This article series was written prior to the “ETO-izing” of the rules. We will try to note the changes as they appear.

May 2021 ETO Project Update and TITE’s Interesting Turn, Part I

Frank Chadwick’s ETO Project Update

May 2021

From the project development team

Work continues on the Extended Examples of Play for the complete series of game volumes. We have found this an excellent way to “playtest” the down-in-the-weeds level of the game and rules and make small adjustments to ensure that the historical storyboard emerges with verisimilitude to a wargamer’s fond reading and research into the European Theater of Operation (ETO) at this series’ scope and scale. With the four-part Operation Weserübung example complete (here is part one), the team is now working on the D-Day invasion/response example. Getting the narrative right on the straight-up battle-odds & dice roll is easy; the trick has been getting all of the stuff in the French Interior department ringing true. The Partisan Detachments and Air Missions happening in conjunction with the invasion are a bit trickier to research.

Learning A Time for Trumpets One Korps at a Time!

Written by Kevin Shewfelt

Edited by Bruno Sinigaglio

A Time for Trumpets is a very big game.  It’s a tour de force from the designer and certainly wins the award for diligence of research and accuracy.  You get a lot of bang for your buck when you see how much is packed into this 3” thick box.  The Order of Battle is state of the art; taking what we knew before to new levels of detail on what the Germans had when, and what the US Army could counter with.  The game is rightly considered a MONSTER (at over 2000 counters and 5 full size maps) and as such runs the risk of all other monster games of presenting so much to you, the gamer, all at once that it can get overwhelming if you’re not careful.  The following pages are meant to take some of the sting out of the sheer size of this game (and will go so far to call it a simulation) by focusing on the first few turns in one sector to demonstrate the basic flow of play.  This is done mainly for the benefit of those wanting to see what the game is all about and how the basics work.  Many of the rule sections will not be applicable for this situation, so it is a chance to get to terms with the core mechanics which will be used on every turn, in nearly every Corps.  And once you understand the basics of running a Corps, you can see that running an Army is just a series of Corps operations one after the other.  I hope the following pages are useful if you’ve considered the game and wanted to know a bit more.  I am indebted to John Rainey and Steve Bradford who made the Vassal Module for the game which I used for all the screenshots of this article.  I am also indebted greatly to the designer himself, Bruno Sinigaglio, for taking the time to check my execution of the game was correct per the rules. 

All Bridges Burning: Examples of Play to Keep the Doctor Away #5 Attack + Coordinate

This is our fifth installment in a series going through the commands and special activities of the recently released COIN Series game, All Bridges Burning, Volume X.

NOTE: All images used below have been captured from the VASSAL module for playing the game electronically. The module was created by Brian Reynolds and can be downloaded and used for free here.

All Bridges Burning: Examples of Play to Keep the Doctor Away #4: March + Crackdown

This is our fourth installment in a series of posts in which we go through all the commands and special activities of the newly released COIN Series game, All Bridges Burning, Volume X.

All Bridges Burning: Examples of Play to Keep the Doctor Away #3 Terror + Foreign Relations

This is our third installment in a series going through the commands and special activities of the newly released COIN Series game, All Bridges Burning, Volume X. If you would like to read the previous two installments, they can be found here.

All Bridges Burning: Examples of Play to Keep the Doctor Away #2: Activism + Political Event

In the latest InsideGMT articles on All Bridges Burning, we kicked off a series of short posts going through the base game commands and special activities to help gamers ease into playing the game with minimum effort.

Last time we looked at the Rally command and the Prepare special activity. Today we continue that series with Activism and Political Event.

All Bridges Burning: Examples of Play to Keep the Doctor Away #1: Rally + Prepare

As I write this, the preorders placed on All Bridges Burning have just been charged and the game is due to begin to ship within the next few weeks.

In the last few InsideGMT articles on All Bridges Burning, we looked at the game’s solitaire system in action (see those articles here, here, and here). In the course of the next few posts, we shall go through the base game commands and special activities to hopefully help gamers ease into playing the game with minimum effort.

Let’s begin the series with a look at one of the most central of all commands in the game, the Rally command.

All Bridges Burning: Solitaire System Part 2

Slated to start shipping in September, the publication of All Bridges Burning is almost upon us! In the previous InsideGMT article on All Bridges Burning we set upon playing a few turns of a solitaire game. This article continues from where we left off that time.