Examples of Play

MBT Command and Control Example of Play

Command and control is a common element of most tactical games for good reason. Force management is a necessity to properly model low scale combat where each counter represents just a single unit up to no more than a few, not to mention supporting infantry units. It basically comes down to who can do what […]

MBT Command and Control Example of Play Read Post »

Designer Blogs, Examples of Play

MBT Artillery Example of Play

Since it first arrived on the battlefield in the 12th Century, artillery has played an ever expanding role. This no less the case on the modern battlefield of 1987. Whether employed off-map or as on-map fire support, artillery assets are a major facet of MBT. In game terms, artillery comes in two flavors: individual on-map

MBT Artillery Example of Play Read Post »

Designer Blogs, Examples of Play

Illustrated Example of Play #1: Anti-Tank Ditch Crossings and More

Historical Situation, Yom Kippur War – At 2 PM on October 6th 1973, the Syrian army and air force launched a massive assault on the Israeli occupied Golan Heights. Three Syrian infantry divisions, bolstered with an armored brigade, assembled close to the border. In the rear, two powerful armored divisions were ready to exploit any

Illustrated Example of Play #1: Anti-Tank Ditch Crossings and More Read Post »

Designer Blogs, Examples of Play

Talon Tuesday Issue #3 – Example of Play Part 2

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #3 The following is a continuation of the Example of Play posted for last week’s “Talon Tuesday”. Now that the Impulse is over, the Change Initiative

Talon Tuesday Issue #3 – Example of Play Part 2 Read Post »

Designer Blogs, Examples of Play

Talon Tuesday Issue #2 – Example of Play Part 1

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #2 If a picture is worth a thousand words an example is worth a thousand rules pages. While the Talon base rules are really succinct (9

Talon Tuesday Issue #2 – Example of Play Part 1 Read Post »

Designer Blogs, Examples of Play

Invierno Cubano Faction Primer #1: Brigade 2506 and Directorio

One of the many strengths of the COIN system is its asymmetric gameplay. Hence, maximizing factional asymmetry and introducing novel Operations and Special Activities, while maintaining Cuba Libre’s core game system, has been a top priority while designing Invierno Cubano, In this series of faction primers, we will preview some of the exciting new features

Invierno Cubano Faction Primer #1: Brigade 2506 and Directorio Read Post »

Designer Blogs, Examples of Play

A Turn in a Nutshell: A Closer Look at “Welcome to Centerville”

You came back! What – you have a couple of simple questions? No worries, make yourself comfortable and ask away. “What does a turn look like in WtC?” No, that’s not a simple question but I’ll tackle it. This may take a few minutes – grab yourself a snack and a drink from the kitchen

A Turn in a Nutshell: A Closer Look at “Welcome to Centerville” Read Post »

Designer Blogs, Examples of Play

THE ROUND TOPS – Hammerin’ Sickles in Action (Part 1)

PART 1: – Introduction and First Game Turn Hammerin’ Sickles: Longstreet Attacks at Gettysburg recently “made the cut” on the GMT P500 and Fred and I are very thankful for the support from the gaming community. We thought it would be a good time to give a brief run-through of the game and show how

THE ROUND TOPS – Hammerin’ Sickles in Action (Part 1) Read Post »

Examples of Play, Playtest Reports, Series Replay

MBT – Helicopters in Action

We’re thrilled that MBT (along with a reprint of the sold-out Panzer) is now in our production queue for late 2015/early 2016. Clearly, a lot of you play and like Panzer, and the MBT P500 numbers have been very good, as well. As we near getting this game into our final art and production stages, we

MBT – Helicopters in Action Read Post »

Examples of Play

Hitler’s Reich: A Card Conquest System Game: Extended Example of Play (Part 2 of 2)

Click here to read Part I of this article Chapter Four.  Blitzkrieg & Second Success Action Because the Axis won its first Action, it gains a Second Success Bonus Action.  The Axis choice to take the Production Center Bonus Event Action put that Success Action in jeopardy, as had the Axis failed in the Production Center

Hitler’s Reich: A Card Conquest System Game: Extended Example of Play (Part 2 of 2) Read Post »

Examples of Play
Scroll to Top