Cuius Regio: Campaign Game Summary / Example of Play

Cuius Regio is an operational level wargame depicting the military activities of the Thirty Years War.  This is a summary of activity in the first two turns of a Campaign game from one of our teaching games with our playtest group.  While this is not a detailed explanation of the rules, but it does provide a description of the flow of the game and the basics of how the game works.

NOTE: The Map art depicted in this article is almost final (pending a few minor corrections), but the counter art is not. This game was played online using Vassal.

Order & Opportunity: Extended Example of Play, Part 1

Some weeks ago, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the seventh in a series of articles covering different aspects about the game.

In this and a number of following installments, we will follow along a strategic, multi-turn example of how to play Order & Opportunity.

The year is somewhere early 2000’s and a new US administration — controlled by us! — has taken the helm. In this example, the EU, China, and Russia turns will be played by the bot system contained in the game, but we will abstract those turns away to allow us to focus on the US turns.

Congress of Vienna Detailed Example of Play– Part 2 of 2: The Government Phase, War Phase through End of Turn

Introduction by Fred Schachter, Assistant Designer & Editor: As this article’s preceding Part 1 of 2 explained, what you have here is an excerpt from Congress of Vienna’s Playbook, it’s Section 16, which provides a detailed example of a turn’s play from the “Clash of Armies” scenario. It features Terry Leeds’ beautiful graphics for this upcoming P-500 game’s components.

For more, much more, regarding Congress of Vienna, see GMT’s site for the game at: GMT Games – Congress of Vienna. This includes a four turn After-Action Report of a full “Clash of Armies” scenario (albeit using an early CoV Vassal Module lacking Terry’s eye-catching game board graphics).

Now, without further ado, let’s resume the action with this Detailed Example of Play’s CoV Government Phase…

An Interesting Thing Happened on the Way to Jask

Many strange situations crop up when playtesting even when that game is the sixth (or seventh? – TBD) game in the series. In this case, the playtesters ended up in a situation that required some working through the nuances of the rules. It didn’t break anything or require adding new rules, but it presented an interesting Air Strike Interception situation that I thought would be enlightening to share.

Congress of Vienna Detailed Example of Play Part 1 of 2 – The Initial through Diplomacy Phase

Introduction by Fred Schachter, Assistant Designer & Editor: What you have here is an excerpt from Congress of Vienna’s Playbook, it’s Section 16, which provides a detailed example of a turn’s play.  It features Terry Leeds’ beautiful graphics for this upcoming P-500 game’s components.

Since readers don’t have the game’s related Playbook content as background, a description of the overall scenario is provided below.  It should explain players respective motivations in the ensuing piece…

Inferno – Replay and Tutorial by Christophe Correia, Part 3

Below you will find Part 3 in an Inferno Replay and Tutorial series from Cristophe Correia originally published on The Boardgames Chronicle blog. You can read Parts 1 and 2 here and here. Enjoy! -Rachel

Inferno – Replay and Tutorial by Christophe Correia, Part 2

Below you will find Part 2 in an Inferno Replay and Tutorial series from Cristophe Correia originally published on The Boardgames Chronicle blog. You can read Part 1 here. Enjoy! -Rachel

Wonders of the Land of One Thousand and One Nights: Napoleon in Egypt – Full Turn Example of Play (Part 5)

Note: Art shown is from the game prototype and is not final.

Napoleon is in a tight spot, anxiously waiting to see if the Allied Player can catch up with him for an epic Field Battle which could go either way. Unbeknownst to the French Player though, the Allied Player has a pretty troublesome hand to wrap up the Turn.

Inferno – Replay and Tutorial by Christophe Correia, Part 1

Below you will find Part 1 in an Inferno Replay and Tutorial series from Cristophe Correia originally published on The Boardgames Chronicle blog. Enjoy! -Rachel


Volko Ruhnke’s Levy & Campaign series from GMT Games presents medieval warfare at the operational level in various settings. Volume I, Nevsky, is set on the 13th-Century Baltic frontier with Novgorodan Russia. Volume II, Almoravid, took us to 11th-Century Spain and the Reconquista conflict among Christians and Muslims—you can read Michal’s first impressions and session reports of that volume on The Boardgames Chronicle here. Soon to be released, Volume III, Inferno, will travel to 13th-Century Italy.

Levy & Campaign volumes share core systems simulating medieval Levy of armies by individual great Lords and lesser Vassals, equipping of those armies with transport such as Carts and special Capabilities such as crossbowmen, trebuchets, or stonecutters, to name a few. For each Campaign, players then form stacks of Command cards to preset the order that Lords will March, Forage, Siege, and so on. Logistics loom large, as Provender must be gathered and moved to Feed Troops in the field or suffer curtailed Lords’ Service and Disband.

But each volume in the series features widely different geographic, cultural, and political settings, each with twists on the core rules to help bring out these differences. Inferno concerns fighting between the Guelph and Ghibelline political factions in the well-to-do and densely populated Tuscany of the mid-1200s. You can here all about this setting from Volko directly in this video.

Cloak-and-dagger Operations: Napoleon in Egypt – Full Turn Example of Play (Part 4)

Note: Art shown is from the game prototype and is not final.

When we last left our belligerents, the French had just suffered a crippling naval defeat that left the Mediterranean Ports to the mercy of the Allied Player.

The Birth of a Legend will have to wait. The French Player has pressing matters to attend to. They want to pin down Murad Bey before he can flee closer to Thebes. They thus play the card they drew off their Sack of Meniet for AP.