Development Updates

The Seven Years War: Frederick’s Gamble: Game Development Progress Report and Updated Overview Presentation

  It’s been awhile since the last InsideGMT article concerning The Seven Years War: Frederick’s Gamble, henceforth referred to as 7YW:FG.  This piece is an update of the game’s development progress as well as solicitation of InsideGMT readers of whether the game is on the right track in considering certain content.

The Seven Years War: Frederick’s Gamble: Game Development Progress Report and Updated Overview Presentation Read Post »

Designer Blogs, Development Updates

Evolving the Wing Leader System

Developing the second volume of Wing Leader was supposed to be so simple. I would assemble some new aircraft data cards, throw together some scenarios, kick it out the door, then. . . profit! It all went wrong when people started to LIKE the first volume, Wing Leader: Victories. The problem when people like your

Evolving the Wing Leader System Read Post »

Designer Blogs, Development Updates

The Last Hundred Yards Mission #2 AAR

On Wednesday, Rob Beggs, one of the play testers for Last Hundred Yards (LHY), and I had the opportunity to play Mission #2: Flushing Quail.  In this mission, the Americans are charged with driving a German outpost from a hill.  This outpost consists of (2) Infantry squads broken down into (4) sections and a Forward

The Last Hundred Yards Mission #2 AAR Read Post »

Designer Blogs, Development Updates

Next War: Poland Progress Update

I think that I’ve mentioned this before, but I was a little surprised by just how quickly Next War: Poland (NWP) vaulted up the P500 ladder. I had a rough Operational Map and a Strategic Display, and I had made a start on the Game Specific Rules. Based on the performance of the prior games in

Next War: Poland Progress Update Read Post »

Designer Blogs, Development Updates

Silver Bayonet Update: What’s in the Box?

Here is a long overdue update for Silver Bayonet.  As you are all, no doubt, well aware, we didn’t hit our desired date for Oct-Nov last year. I decided to push production out because, quite simply, the game wasn’t ready yet. The team has been working hard to test all of the scenarios to ensure

Silver Bayonet Update: What’s in the Box? Read Post »

Designer Blogs, Development Updates

Sharpening the Bayonet: Silver Bayonet 25th Anniversary Ed. Update

In Gene’s last article, he said: “We’re now using Charlie’s most recent map version to create a Vassal Module so we can test the scenarios on the new map. We’ll tell you more about that process, as well as about a couple of new scenarios we’re adding, in our next InsideGMT post about the project.”

Sharpening the Bayonet: Silver Bayonet 25th Anniversary Ed. Update Read Post »

Designer Blogs, Development Updates

Anatomy of a New Map for Silver Bayonet

When I decided to do a 25th Anniversary Edition of Silver Bayonet, I knew that I had to commit to doing a MAJOR revision of the game map. There are artistic reasons to want a new map because the maps that Mark and Charlie are capable of creating today dwarf what we were able to create in the

Anatomy of a New Map for Silver Bayonet Read Post »

Designer Blogs, Development Updates

Inside No Retreat!: The Italian Front

Coming Soon! No Retreat! The Italian Front will be released soon! I have been very busy with the details of the design work and haven’t been able to spend much time online telling you all about its peculiarities and qualities. So please, let me correct this lapse today. Why This Game? This is the fourth game in

Inside No Retreat!: The Italian Front Read Post »

Designer Blogs, Development Updates

Genesis – Developer Update

Genesis Developer Update – April 2015 As we enter the month of April, the creation of the game’s components is in the final stretch.  The map, counters, Event Cards, and Kingdom Display/Victory Point Cards are complete. The rules and the Player Aid cards have moved through the layout and internal edit process, are off to

Genesis – Developer Update Read Post »

Development Updates

Random Event Cards for the 2nd Edition of Conquest of Paradise

We’ve been listening to those of you who’ve been telling us that you want and need to see more specific information about the content of the games on our P500 Reprint list. What has changed? Why is it better? Can I get an upgrade kit? And so on…. So this year we’re making a concerted

Random Event Cards for the 2nd Edition of Conquest of Paradise Read Post »

Designer Blogs, Development Updates
Scroll to Top