Development Updates

The Struggle is Real: Reworked Mechanics and a New Solo System for The Weimar Republic

Much like the historical Weimar Republic, The Weimar Republic has seen its share of setbacks and crises. But unlike Germany’s first democracy, which was toppled both by the zeal of those sworn to destroy it and the incompetence of those sworn to defend it, the multiplayer political boardgame simulating that very collapse is moving forward […]

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Designer Blogs, Development Updates

ETO Series: August 2021 Update

Frank Chadwick’s ETO: Gestating an Elephant For this update series, we must preface with: Our focus remains vigilantly on “the larger picture” of combined ETO volume games. One of our Prime Directives for this project’s development is that, when you play multiple volume games together, they integrate as seamlessly as possible. You will see screenshots

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Development Updates

May 2021 ETO Project Update and TITE’s Interesting Turn, Part I

Frank Chadwick’s ETO Project Update May 2021 From the project development team Work continues on the Extended Examples of Play for the complete series of game volumes. We have found this an excellent way to “playtest” the down-in-the-weeds level of the game and rules and make small adjustments to ensure that the historical storyboard emerges

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Development Updates, Examples of Play

Crusader: FAB #4 Development Update

First an update on where we are with the game at this moment. The final playtesting is underway and I’m very pleased by the excellent work the playtest team have done so far. The difficulties have been all the new concepts in this volume and to transfer the FAB system to the wide open desert

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Designer Blogs, Development Updates

Congress of Vienna Feb. 2021 Gameboard Update

The changes made to the Feb. 2021 Congress of Vienna (CoV) Production Gameboard, which replaces the Nov. 2020 edition previously posted on GMT’s site for the game, are based on Vassal play tests conducted by gamers (both veteran grognards and Eurogamers) located in both Europe and the United States. Their diligent contributions while enjoying play

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Designer Blogs, Development Updates

Congress of Vienna: Update and Look Back at an Exciting Year

Introduction by Congress of Vienna (CoV)’s Assistant Designer & Editor, Fred Schachter: December 2020 marks the one year anniversary of Congress of Vienna becoming a GMT P-500 listed game and we once again thank all who’ve placed much appreciated orders for CoV. What a year it has been; not only for us all due to the

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Designer Blogs, Development Updates

GMT November Update: Congress of Vienna in Final Development

Introduction by Fred Schachter, CoV Editor: This article is meant to inform readers of designer Frank Esparrago and team’s efforts to date regarding Congress of Vienna (CoV)’s development. To learn more and obtain background useful to best appreciating this article, see:  GMT Games – Congress of Vienna. There’s a host of CoV-related content available there which

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Designer Blogs, Development Updates

Norway 1940 Development Update: Final Counters

Charlie Kibler has just completed the counters for the game, and they are superb! His silhouettes for the ships are particularly noteworthy, and it’s a shame that players won’t be able to see them at 4x magnification like I can with the digital versions. Once the expansion is published, however, we (okay, probably some noble volunteer who

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Designer Blogs, Development Updates

People Power Development Update

The People Power Development Team has been working on a revamp of People Power after testing revealed some gaps in the narrative that we wanted the game to tell. People Power is focused on the period between the end of Martial Law in the Philippines and the flight of the Marcos family in February 1986.

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Development Updates

Congress of Vienna July 2020 Development Update

The Congress of Vienna (CoV) Design and Development Team is ever so appreciative of the fine support and enthusiasm being shown this upcoming P500 “Great Statesmen” GMT game. To those who placed orders for CoV and helped it “make the cut” to an ever-increasing extent; thanks so much!

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Development Updates
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