Much like the historical Weimar Republic, The Weimar Republic has seen its share of setbacks and crises. But unlike Germany’s first democracy, which was toppled both by the zeal of those sworn to destroy it and the incompetence of those sworn to defend it, the multiplayer political boardgame simulating that very collapse is moving forward with renewed hope.
Development of The Weimar Republic was struck hard by the Covid19 situation, mainly because live, face-to-face playtesting suffered so much. I had all sorts of live sessions planned for 2020, all of which had to be canceled of course, and as the pandemic dragged on the whole infrastructure for face-to-face gaming seemed to be in danger. At that point the game had seen its share of digtial testing already and I was not overly keen on moving focus back into the digital realm – even though the tools available these days make playing board games online both enjoyable and easy, it is hard to simulate the flow of an actual face-to-face session, especially for testing purposes. That flow is of course crucial to an asymmetric multiplayer game, which is perhaps why it took so long for the development team to discover certain tempo-related issues that had to be adressed before proceeding.