Development Updates

Downfall: Conquest of the Third Reich Preview 3 — The Soviet Offensive Continues

In Downfall Preview 2 the Soviet faction began the game by playing their “Operation Uranus” action card to resolve a free attack order. Since doing so had no initiative cost, the Soviets retain the initiative and may now select a Soviet order marker. As previously stated, the Soviet Partisan Warfare order and STAVKA order are […]

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Designer Blogs, Development Updates

Downfall: Conquest of the Third Reich Preview 2 — The Soviets Attack

In our first article we introduced the design features of Chad Jensen’s strategic game on the three years that ended World War II in Europe. Now we will zoom into the mechanics of Orders, Action Cards and Combat by walking through a typical game opening. The Soviet faction begins the game with the initiative and

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Designer Blogs, Development Updates

Downfall: Conquest of the Third Reich Preview 1 — The Game Design in the Map

Currently on the P500, Downfall is Chad Jensen’s strategic-level two-player game on the final three years of WWII in Europe. He evolved the design over several years and left its parts in various stages of completion. I was honored to pick up the project and see the design through. The game begins at the high-water

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Designer Blogs, Development Updates

The Fields of Fire Series Rules, Third Edition are Available for Download

Today we are making a revised Third Edition series rulebook available for Fields of Fire as a digital download, free from the GMT website. This high resolution PDF contains new diagrams and examples, has been reorganized, has all clarifications and errata integrated, and has a complete index of examples and topics (plus the PDF has

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Development Updates, Freebies

Congress of Vienna September 2022 Development Update: Latest Gameboard Narrative

Since our last update of Congress of Vienna (CoV)’s components: specifically focusing on its gameboard; 0ur efforts were driven to provide Terry Leeds, our graphic designer, with the best raw material for him to do an excellent job taking our play test version and converting it into a “production worthy” piece of functional art adapted

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Designer Blogs, Development Updates

Veni Vidi Vassali: Converting a Great Battles of History Classic to Vassal

In the nearly thirty years, (twenty-eight to be exact), since GMT Games published the 1st and only edition of the IVth Volume of Richard H. Berg’s and Mark Herman’s, Great Battles of History series, other series entries have received reprints and major updates. SPQR for instance, is on the 2nd Printing of the its Deluxe

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Development Updates

Art Preview – INFERNO: Levy & Campaign Volume III

Production art for Inferno is well underway from artist Robert Altbauer. Volko takes us on a gallery walk, along with a little introduction to the historical setting and how Levy & Campaign brings it to life. Two warring parties divide 13th-Century Tuscany. One favors the Pope, the other, the Empire. Inferno players muster up to

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Designer Blogs, Development Updates

Musket & Pike Battle Series Dual Pack Development Update

Those following the progress of the Musket & Pike Battle Series (MPBS) Dual Pack on P500 will have noted that the game has progressed into the “Made the Cut – In Art and Final Development” category. Many are asking for some peeks at the new artwork, and I wanted to give an update to the

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Designer Blogs, Development Updates

Congress of Vienna November 2021 Development Update: Gameboard Narrative

During the last six months we continued adjusting Congress of Vienna (CoV)’s components to try to make them as functional as possible. This effort included minor corrections to the rules: for example, when a rule was moved from being an optional rule to becoming a standard one or vice versa. This always seems a problem

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Designer Blogs, Development Updates

Conquest and Consequence Developer Preview

Introduction Like my occasional reviews tend to be, I am focusing on a game I enjoy which has little knowledge or coverage and one I’d like to draw people’s attention to. In this case, it’s a game that isn’t released, but is due shortly. This game is “Conquest and Consequence” (CnC), the Pacific Theatre sequel to

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Development Updates
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