Resolving Combat in Bear Trap’s Solitaire System
When I began developing Bear Trap, it was already a tight and competitive two-player game, much like its spiritual ancestor Sekigahara. However, the designer P.R. Daniels had ambitions to go beyond this and include a solitaire mode that would allow a single player to enjoy the game by themself. Bear Trap is a block game […]
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Developer Notes, Examples of Play, Solitaire Systems