Developer Notes

Decisive Action: Fire Combat

Decisive Action is a game all about deep planning, tactical maneuver, and judicious use of combat multipliers like artillery and electronic warfare, as discussed previously. But this is war, and so, at the end of the day, you’ve got to put the pointy end of the stick into the other chap. Or rather, put the […]

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Developer Notes

Fields of Fire Series Development Diary – August 2023

Progress on Fields of Fire Deluxe Edition moves ever forwards. With the layout & design folk at GMT freed up from other projects (and everyone back from having fun gaming at WBC), the mission books are full speed ahead. First up will be Vietnam, this is the most complex of the books so we thought

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Developer Notes

Borikén Game Three: Post-1529

Borikén: The Taíno Resistance includes three separate games, each covering a distinct period of the history of the Taíno people of Borikén (modern day Puerto Rico). Each game uses the same map and the same basic system, but with different additional rules and objectives to model the particularities of its era. In my previous articles

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Developer Notes, Playtest Reports

Fields of Fire Deluxe – Progress Report

So what’s going on with Fields of Fire Deluxe? In October 2022, a draft of the new rulebook went online. This is due for another update once all the components are done to add new images along with a handful of new clarifications. The rulebook now contains all the base rules, with full explanations and

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Developer Notes, Playtest Reports

An Interesting Thing Happened on the Way to Jask

Many strange situations crop up when playtesting even when that game is the sixth (or seventh? – TBD) game in the series. In this case, the playtesters ended up in a situation that required some working through the nuances of the rules. It didn’t break anything or require adding new rules, but it presented an

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Designer Blogs, Developer Notes, Examples of Play, Playtest Reports

Solo Playthrough of Borikén Game Two: 1493-1528

Borikén: The Taíno Resistance includes three separate games, each covering a distinct period of the history of the Taíno people of Borikén (modern day Puerto Rico). Each game uses the same map and the same basic system, but with different additional rules and objectives to model the particularities of its era. In my previous article

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Developer Notes, Playtest Reports

Solo Playthrough of Borikén Game One: Pre-1493

Borikén: The Taíno Resistance includes three separate games, each covering a distinct period of the history of the Taíno people of Borikén (modern day Puerto Rico). Each game uses the same map and the same basic system, but with different additional rules and objectives to model the particularities of its era. The first game, taking

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Developer Notes, Playtest Reports

Ancient Civilizations of the Middle East (ACME) Is Electric… on Vassal That Is!

Designers Christopher Vorder Brugge, Mark McLaughlin, and I would like to express our gratitude for the support, patronage, and encouragement which so many of the GMT Community provided over the lengthy, but always enjoyable, journey of ACME from concept to publication.  You have our thanks. We would also like to express our particular gratitude to

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Developer Notes

Inside GMT One: How I Designed a Solo Bot for Twilight Struggle: Red Sea

Twilight Struggle has long been the game that I most wanted to find a satisfying way to play solo. The game rewards knowing your hand intimately, and guessing what’s in your opponent’s hand as well. Because the game is so tactical in determining the order and timing of card play, it is a difficult game

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Designer Blogs, Developer Notes

Designing the Congress of Vienna Solitaire Game, Part 1of 2: Diplomacy and The French Bot

Introduction #1 from Congress of Vienna Assistant Designer & Editor Fred Schachter: I’ve had the fun and pleasure of helping Designer Frank Esparrago on his journey, now our journey, to bringing his labor of love CoV game vision from dream into reality. This GMT P-500 game is now undergoing a wonderful transformation from playtest into

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Designer Blogs, Developer Notes, Solitaire Systems