Developer Notes

Fields of Fire Deluxe Edition News

Fields of Fire Deluxe Edition is finally here! Or at least, heading out of the warehouse towards your table any day now. This has been a huge project and we’re really happy players around the world are finally getting a chance to see it. For those of you who bought the Update Kit, make sure […]

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Developer Notes

The Medical Breakthroughs of the Armée d’Orient in Egypt (Part 2)

The first part of this article showed us the many advances made by the French in the crucial field of injury treatment and emergency response in the heat of battle. Now it’s time to see how this relates to the mechanics of Napoleon in Egypt. French Regulars are the most powerful unit in the game.

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Developer Notes

Cuius Regio: Notes from the Developer #2 – Map Making

In this installment of Cuius Regio Developer Notes I’ll be talking about the evolution of the Cuius Regio map. We started off with several key principles – we wanted a map that covered the area where the fighting and campaigning of the Thirty Years War in the Holy Roman Empire (HRE) took place, the key

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Developer Notes

Carmen Triumphale: To The Ancient World

Along with my friends, Johan and Chris, I have been playing the scenarios in The Ancient World: Rise of the Roman Republic and The Ancient World: Carthage pretty much every Wednesday night since December 2023. At first, we just wanted to take the system for a spin as Johan spoke highly of it, but it

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After Action Report, Designer Blogs, Developer Notes, Development Updates

Two-Handing Robin Hood; or, How to Rob Your Own Carriage

A Gest of Robin Hood has been out for nearly two months now, and both Fred and I are very pleased with how it has been received so far. It has been especially gratifying to see people enjoying the game with a wide range of friends and family, including young children and non-wargamers. One of

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Developer Notes, Scenarios/Variants, Solitaire Systems

Decisive Action: Assets

Now that we have covered all the basics of Decisive Action, including fire combat, movement and opportunity fire, and activations and actions, it’s time for the piece de resistance: Assets. These are the combat multipliers available to the commander (i.e., you) to dispense with as he or she sees fit and include capabilities like Close

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Developer Notes

Learning Fields of Fire

Over the years, Fields of Fire has proved to be quite tricky to learn for a lot of people. As a solitaire wargame, the usual method of a finding an experienced opponent, or even a club of experienced players, to guide you through learning this new, complex system is a non-starter. This leaves you at

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Developer Notes, Solitaire Systems

Defiance Design Happy Hour: A Developer’s Perspective

We intend to offer up our design notes regarding our simulation of the 2nd Russo-Ukrainian War, Defiance, beginning with Volume 1: Miracle on Dnipro: Kyiv & Chernihiv Campaign, from time to time. Given that we are designing a simulation regarding an ongoing conflict, it’s a first draft of history. Consequently, at least you’ll get some

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Developer Notes

What’s Coming Next in the Battles of the American Revolution Series?

Update from Dave Stiffler: Small Battles of the American Revolution: There are many interesting American Revolution battles that are simply too small for the Battles of the American Revolution series scale (200 yards/hex, 100 men/strength point and 1 hour/turn). That’s why I’m pleased to report that Bruno Sinigaglio is designing the first “Small Battles of the American

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Designer Blogs, Developer Notes
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