Designer Blogs

Rendering Caesar’s COIN (Part II)

For those of you who missed Part I of this article, you can find it here: Rendering Caesar’s COIN (Part I) Welcome back to our answers to your questions about how our design Falling Sky adapts the COIN Series’ game system, originally about modern insurgencies, to depict the Gallic revolts against Caesar in the late 50s BC.  […]

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Designer Blogs

Silver Bayonet: The 25th Anniversary Edition

Back in 1989, before the “G”, “M”, and “T” had even officially formed a company, I was working on my first “real” (as opposed to all the extremely amateur efforts that violated my game tables during the college and early-professional years. MAN, I kinda wish I’d kept the one on Brice’s Crossroads!) game design, an

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Designer Blogs

Adding the Replicators to Space Empires

Jim Krohn is the creator of our really cool 4X space game, Space Empires. In the expansions to SE, Jim has managed to give us a bunch of cool new additions and options without making the game unwieldy – a considerable design accomplishment. In this, Jim’s first article for InsideGMT, he takes us inside his

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Designer Blogs

Time of Crisis Design Diary #2

The first question a lot of people ask about Time of Crisis is, “How does it compare to other deckbuilding games?”  This is something Wray and I thought about quite a bit throughout the development process.  When we first conceived of the base design for Time of Crisis, deckbuilding was still a new mechanic on the

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Designer Blogs

Summary Changes between 7YW:Frederick’s Gamble & The Napoleonic Wars

For background, please reference the previous  After Action Report of a play test of this exciting game: which is built on the game system pioneered by Mark McLauglin’s The Napoleonic Wars and refined with his GMT Wellington and Kutuzov designs. Whenever Greg, I, or one of our fine play-testers teach 7YW:FG to individuals, at a club

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Designer Blogs

Brilliant Strokes in Liberty or Death: The American Insurrection

Volume VI of the COIN series will bring a number of changes to the system to apply the realities of combat, politics and economics in the eighteenth century.   Each leader has a specific Brilliant Stroke card with capabilities that can be used by trumping an event card in play.   The mechanism allows each

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Designer Blogs

Rendering Caesar’s COIN (Part I)

Before GMT had announced Falling Sky as an upcoming COIN Series volume, a couple images of our prototype posted on GMT’s Instagram site spawned a Boardgamegeek thread  contending that application of the COIN Series system to ancient Roman warfare was an unwise and awkward mismatch – a square peg in a round hole.  I was a bit amazed

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Designer Blogs

Hitler’s Reich – The Event Decks: Broadening the Front in Hitler’s Reich

Hitler’s Reich is World War Two in two+ hours – and sometimes less.   One of the reasons this game plays so fast, once players become familiar with the rules, cards and their interplay on the map, is that all conflict in Hitler’s Reich is resolved through the play of cards.   Each player has a designated War

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Designer Blogs, Development Updates

Time of Crisis Design Diary: A Design History

The design of Time of Crisis started with one fairly simple idea.  Wray was living and working in Chicago, so I was lucky to be able to meet with him in person fairly frequently.  At one game day at my house, we were discussing possible game design projects, and I related my interest in the

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Designer Blogs

Creating World War 2.0: The Genesis of Cataclysm: A Second World War

We’re excited to be adding Cataclysm to our P500 list this coming week. This is the first of several planned articles by William and Scott to give you guys insight into what this game is all about. Enjoy! – Gene ——————— In the wargaming hobby, every war has to fit into a box. When it comes to

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Designer Blogs
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