Designer Blogs

Labyrinth II Book Ends

In my previous InsideGMT post, I compared the expansion Labyrinth II: The Awakening, 2010 – ? with Twilight Struggle, and gave some examples of play to shed light on the similarities between both games. In this post, I will describe some of the challenges in designing a simulation on a very recent and still evolving […]

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Designer Blogs

On Victory Conditions and Playing the French in Liberty or Death

VICTORY CONDITIONS How could the French or Indians win the American Revolution? If you define winning the game as controlling North America in some way – they can’t. But the question for me is a broader question: How can these Factions, each important to the outcome of the conflict, win their situation? With that question

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Designer Blogs

The Art of Wing Leader

Flame wars, don’cha love ‘em? Gets the blood up. Keeps me alive and truckin’. This post begins with one of those online feuds in which grown men rhetorically whack each other round the head with saucepans until one side is exhausted or goes completely loopy and starts chewing the walls. In this fight my opponent’s parting

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Designer Blogs

Comparing Labyrinth II with Twilight Struggle

Many consider Labyrinth a transition game from Twilight Struggle to the COIN series that followed.  In several ways, the Labyrinth II: The Awakening 2010-? expansion takes us back to its Twilight Struggle roots.  This article will highlight the similarities between the Labyrinth II expansion and TS. When I first introduced the idea of designing an Arab

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Designer Blogs

Random Event Cards for the 2nd Edition of Conquest of Paradise

We’ve been listening to those of you who’ve been telling us that you want and need to see more specific information about the content of the games on our P500 Reprint list. What has changed? Why is it better? Can I get an upgrade kit? And so on…. So this year we’re making a concerted

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Designer Blogs, Development Updates

Changes and Updates to Normandy ’44

Normandy ’44 is one of two Mark Simonitch designs (Ukraine ’43 is the other) that we are reprinting this spring. Mark’s games are known among wargamers as gamer-friendly labors of love, a result of his passion and commitment to combining historical accuracy with elegant game systems. Mark has taken the opportunity afforded by the reprint

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Designer Blogs, Development Updates

Fields of Despair – The Economic System

In this blog post, I’d like to introduce you to the economic system found in Fields of Despair: France 1914-1918. Its development over the years has been one of my most enjoyable design tasks and one that receives a lot of positive feedback. Simple enough not to get in the way game play while important

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Designer Blogs

Going Solo & Schizoid in Hitler’s Reich – A Peek Into Conquering Europe All Alone

“World War Two for Two Players in Two Hours – or less” is the simplest way to describe Hitler’s Reich, GMT’s upcoming strategic game of the European theater in the Second World War.  Although designed for and best played by two players, it can also be played by as many three or four, or as

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Designer Blogs

Design Update from Mark Herman

    Happy 2015… here is what I have been up to since my last blog post: Churchill If Churchill was a ship launching, we have hit the hull with a bottle of champagne and we are fitting it out. As I write this, I just sent Mark Simonitch the final counter corrections and all

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Designer Blogs

Space Empires: Replicators Resource Cards

Because I pushed for and laid out most of the Resource Cards for Space Empires: Replicators, Jim Krohn asked me to do a write up on how they came about. When we were well into the design process for SE: Close Encounters, we got an email forwarded by GMT from David Ward with some ideas

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Designer Blogs
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