Designer Blogs

The Drang River Valley (LZ MARY): Scenario #3 After Action Review from Silver Bayonet

Following the recommended order of scenario play, the first is #6 Tea Time, we come to scenario #3 LZ Mary. This scenario depicts the night ambush conducted by A/1/9 and some CIDG Strikers on the NVA 66th Regiment as it was moving into the Ia Drang Valley as well as the subsequent NVA counterattack. [NOTE: […]

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Designer Blogs, Examples of Play, Playtest Reports

Tea Time: Scenario #6 After Action Review from Silver Bayonet

Here’s an AAR of the shortest scenario in the game: #6 “Tea Time”. This scenario simulates the night attack by the VC on the Brigade HQ. The HQ was lightly defended and cooks, clerks, and other “ash & trash” were pressed into service as riflemen. The HQ was saved, but that safety was bought dearly.

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Designer Blogs, Examples of Play, Playtest Reports

Delian League Diaries #4

During a recent session of Pericles, JR Tracy (host and ASL expert) and myself represented Athens versus our worthy Spartan opponents, Roberto and Nate. We played the 1st Peloponnesian War scenario, which can last from 3 to 6 turns, ending when Peace is declared. In keeping with the history, this one ended up being a

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Designer Blogs

Conquest of Paradise: Solitaire Rules

Quite some time ago, Gene asked me to write an InsideGMT article to help support Conquest of Paradise in its pursuit of pre-orders for its new, Deluxe Second Edition printing. Even though there were plenty of improvements from the original printing- such as a mounted map, wood pieces, the new event deck, and improved graphics- Gene wanted

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Designer Blogs

Into the Wild Blue Yonder: Campaign Rules, Part 2

This time I’ll address how strike missions have changed in WBY, which is where the most notable differences from the previous rules are.  Most of the changes have one or two main purposes. Over the years, many players have noted that the Bomber most definitely does not “always get through,” and even less frequently gets

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Designer Blogs

Delian League Diaries #3

The First Peloponnesian War Pericles is now starting its public testing with my favorite gamers, the 1st Minnesota. This means that Pericles is now officially launched and from early responses doing very well. I am now getting a breather where I sit back and see how things are going, modify stuff that needs improving and

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Designer Blogs

Introducing Colonial Twilight: The French-Algerian War, 1954-62

Colonial Twilight is Volume 7 in the COIN series of games from GMT. It will be the first game in the series designed for two players. That alone has attracted much attention from fans of the series; in fact, it’s probably responsible for more attention than the subject matter of the game itself, the struggle

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Designer Blogs

WWII in Two (and a half) Hours and then 58 Minutes: Hitler’s Reich AAR’s with a New Player (Part 2)

Be sure to check out Part One of this series for more information about Hitler’s Reich and the AAR of Game One. Game Two: March 18, 2016 (58 Minutes to play) Hitler’s Reich can be over very quickly.  Most games average two hours or a little more…but a few take longer or, in the case

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Designer Blogs

Into the Wild Blue Yonder: Campaign Rules, Part 1

The Zero! and Corsairs & Hellcats rules with errata incorporated also formed the basis for the Campaign Rules in WBY.  Unlike the Dogfight Rules, though, there have been a lot of changes.  In this article, I’ll describe some of general application. Sequence of Play The Campaign Sequence of Play adds two steps, but like the

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Designer Blogs

Delian League Diaries #2

As I write this, the Yankees just lost to Toronto and I just lost the first full playtest of Pericles to my wife. We played the Pentecontaetia scenario, which is the beginning of 1st Peloponnesian War and the Campaign game, and covers the period from 460 BC to 400 BC. The way you win the game

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Designer Blogs
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