Designer Blogs

Fire in the Lake:  Designer Variants

“A game design is never finished, only published.”  Hello COIN Series fans!  On the basis of recent tournament experience with Fire in the Lake and how some players are reacting to the US Faction mechanics, we have been noodling various modifications to the US Faction, particularly for tournament play of the Short scenario.  Also, we […]

Fire in the Lake:  Designer Variants Read Post »

Designer Blogs

Hitler’s Reich Event Card Art Preview – or How a Real Artist Helps Bring a Design to Life

Charles Kibler is one of GMT’s premier graphics artists, as prospective map and Conflict Card art for the currently GMT P-500 listed Hitler’s Reich amply demonstrates via the below link.  Charlie worked on many of GMT’s top designs, including my own Rebel Raiders on The High Seas, which, like Hitler’s Reich, was developed by Fred

Hitler’s Reich Event Card Art Preview – or How a Real Artist Helps Bring a Design to Life Read Post »

Designer Blogs

The Seven Years War: Frederick’s Gamble – A Newbie British Player’s Experience

Game Developer (F. Schachter) Introduction: Most InsideGMT articles are submitted by game designers and developers; but this is authored by a play-tester who was so taken and enthused about the game that he took a multitude of photos during play and here shares his experiences of this upcoming exciting new GMT game (Thanks Jeffro!) Although

The Seven Years War: Frederick’s Gamble – A Newbie British Player’s Experience Read Post »

Designer Blogs

Into the Wild Blue Yonder (Part Six): Operations and Progressive Campaigns

Besides the seven Land campaigns described last time, Wild Blue Yonder includes two Operations, three Progressive campaigns, and a solitaire campaign. Operations include one or more missions, often with a fixed order of battle.  They can be played as stand-alone campaigns, and also replace one of the “regular” missions when called for in a Land

Into the Wild Blue Yonder (Part Six): Operations and Progressive Campaigns Read Post »

Designer Blogs

Illusions of Glory: Developing GMT’s Latest WW1 Card-Driven Game

Introduction As with other games, playtesting has led to some re-design for Illusions of Glory: The Great War on the Eastern Front.  Notwithstanding the months dedicated to research and development of IoG, this GMT P-500 game continues to be a “labor of love” for me. The rules, strategy cards, unit counters, and map have been

Illusions of Glory: Developing GMT’s Latest WW1 Card-Driven Game Read Post »

Designer Blogs

The 7 Years War: Frederick’s Gamble: Remodeling a 19th Century Field Battle and Siege System for the 18th Century

During a WBC Convention, Gene Billingsley of GMT, acted as a kind of matchmaker (to those of you familiar with “Fiddler on the Roof” feel free to hum that tune which starts “Matchmaker, Matchmaker, make me a match…”). He arranged introducing renown Designer Mark McLaughlin of The Napoleonic Wars, Wellington, Kutuzov, as well as many

The 7 Years War: Frederick’s Gamble: Remodeling a 19th Century Field Battle and Siege System for the 18th Century Read Post »

Designer Blogs

A Walk in the Sun: Scenario #5 After Action Review from Silver Bayonet

Once again we find ourselves deep in the jungle basking in the sunshine and tropical weather. This scenario, #5, depicts the ill-fated journey of the 2/7 Cav (along with elements of the 1/5) as they humped overland from the aftermath of LZ XRAY to a new landing zone, LZ ALBANY, a few miles away. The torturous terrain

A Walk in the Sun: Scenario #5 After Action Review from Silver Bayonet Read Post »

Designer Blogs, Examples of Play, Playtest Reports

Into the Wild Blue Yonder (Part Five): Land Campaigns

In order to distinguish the traditional Down in Flames campaigns that first appeared in Rise of the Luftwaffe from later systems such as the Operations that debuted in Eighth Air Force, the Carrier Campaigns of Zero!, and the progressive Guadalcanal campaign of Corsairs & Hellcats, we’re calling them “Land Campaigns.”  Fully half of the campaigns

Into the Wild Blue Yonder (Part Five): Land Campaigns Read Post »

Designer Blogs

Delian League Diaries #5

Pericles Strategy Guide This installment of my Delian League Diaries is intended offer deeper insight on how Pericles lets you experience Thucydides’ epic history of this long ago war. I thought it would be interesting to discuss some of the key mechanics and their impact on strategy options.

Delian League Diaries #5 Read Post »

Designer Blogs
Scroll to Top