Designer Blogs

Bayonets & Tomahawks Warpath Chronicles #1: Action Tokens (now cards) Part 1 — Nailing Down the Operational Tempo… and More

“Bayonets & Tomahawks Biweekly” is an article series appearing on InsideGMT periodically every two weeks. It features articles from the Bayonets & Tomahawks development team regarding the game’s design, development and upcoming release. NOTE: The cards in the final product have replaced the Action tokens.

Bayonets & Tomahawks Warpath Chronicles #1: Action Tokens (now cards) Part 1 — Nailing Down the Operational Tempo… and More Read Post »

Designer Blogs

The Many Paths to Victory or Defeat in GMT’s Hitler’s Reich

Introduction: InsideGMT posts to date regarding Hitler’s Reich: A Card Conquest System Game (henceforth referred to simply as Hitler’s Reich) reference the game’s victory conditions in a somewhat disjointed basis, e.g. within context of an after-action-report, without providing an overview of players’ various potential “paths to victory” in a more cohesive manner. This article hopefully

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Designer Blogs

Colonial Twilight: Pieces and Force Structure

What are the forces in the game and what is their structure? Colonial Twilight has a total of 91 wooden pieces representing the various forces available to both sides. They are divided into the following types: Government (total 46 pieces) 21 French Police (light blue cubes) 9 French Troops (dark blue cubes) 6 Government Bases

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Designer Blogs

The Pendragon Chronicles — Vol. 1

Pendragon: The Fall of Roman Britain, Volume VIII of the COIN Series, presents a number of unique elements compared to its forebears, starting with not portraying a COunter-INsurgency at all! We are going to present the game and how it brings some exciting new stuff to the COIN family in this series of Chronicles over

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Designer Blogs

Bayonets & Tomahawks, Volko Ruhnke and Barry Setser: A Perfect Collision at Stack Academie Montreal Last May

The French & Indian War is by far my favorite historical period. When Volko’s Wilderness War was published in 2001, it was the very first game that brought all I was looking for to that subject. I was glad I had abandoned a few years before my own inexperienced attempt at creating a FIW game.

Bayonets & Tomahawks, Volko Ruhnke and Barry Setser: A Perfect Collision at Stack Academie Montreal Last May Read Post »

Designer Blogs

Next War: Poland Progress Update

I think that I’ve mentioned this before, but I was a little surprised by just how quickly Next War: Poland (NWP) vaulted up the P500 ladder. I had a rough Operational Map and a Strategic Display, and I had made a start on the Game Specific Rules. Based on the performance of the prior games in

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Designer Blogs, Development Updates

Hitler’s Reich — The Reasons Why, and What the Cards Represent

Introduction: Game Developer Fred Schachter, recently returned from WBC 2016 and its demo/playtests of Hitler’s Reich: A Card Conquest System Game (hereafter referred to as simply Hitler’s Reich); advises the game was well-received… particularly as it featured the cool card and map graphics professionally created by Charles Kibler.  It resulted in a bump of P-500

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Designer Blogs

Silver Bayonet Example of Play

The following example of play is not based on any particular scenario. This is the same example which is available in the rules for Silver Bayonet which can be found, along with the the player aid cards and other resources at the Support Site. Silver Bayonet Example of Play This example of play, while not

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Designer Blogs, Examples of Play

70 Minutes to Victory: A Hitler’s Reich Replay with The REAL Game Components

Introduction: Readers may wish to reference other InsideGMT material regarding this fascinating upcoming P-500 listed game for background and explanation of game mechanics whose general appreciation is presumed by this post. Finally, a long-awaited day has come… being able to play Hitler’s Reich: A Card Conquest System Game (Hitler’s Reich) with REAL components, using the

70 Minutes to Victory: A Hitler’s Reich Replay with The REAL Game Components Read Post »

Designer Blogs, Playtest Reports

Silver Bayonet: Playtest Report

Y’all may know Ralph’s work from other GMT titles such as Operation Dauntless, Blood & Roses, Infidel, and the soon-to-be-published Arquebus. He was a valuable member of the playtesting team, and, below, he describes his experience with the 25th Anniversary Edition of Silver Bayonet. When I heard Mitchell Land was working with GMT to re-issue

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Designer Blogs, Playtest Reports
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