Designer Blogs

MBT Example of Play (Part 4): Advanced Game GP Fire

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Designer Blogs, Examples of Play

Designing Wing Leader: Blitz

When I designed the first Wing Leader game, I made a conscious decision to go broad with the game content rather than narrow. Looking at other WW2 air games, such as Air Force and Fighting Wings, they begin with an intense focus on a single-theatre–always northwest Europe–so as to maximize coverage of the Luftwaffe. Let’s

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Designer Blogs

The Pendragon Chronicles – Vol. 4 – Battles & Assaults

The fourth and fifth centuries AD were ones of widespread violence in Western Europe as the old Roman imperial structure buckled down under internal tensions and external barbarian pressure. Whether as a result of raids, or as a product of direct military confrontations between rival powers, there will be a lot of battles in Pendragon:

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Designer Blogs

Tank Tales #1: A First Look at Tank Duel: Enemy in the Crosshairs

Jason Carr is a member of the Tank Duel design team and will be writing a series of articles describing the concepts, gameplay, strategies, and history behind Tank Duel: Enemy in the Crosshairs. Each article will focus on a different part of the game through an extended example of play. The focus of this first

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Designer Blogs

B&T Warpath Chronicles #6: Vassalization, Or How I Learned To Love Online Gaming

In the old days, to be a vassal meant that you would agree to submit to a king in exchange for their protection against other kings and lords.  We’ve moved past those days; today in the gaming field it means to submit your board game to someone for creating a Vassal module.  Since most of

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Designer Blogs, Development Updates

Altitude in Skies Above the Reich

The feared combat box formation of heavy bombers was a three dimensional “object” flying across the sky thousands of feet above the ground. It was not a flat object, like a pancake, but a round and thorny cluster of aircraft that was just as tall as it was wide.

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Designer Blogs

The Last Hundred Yards Example of Play – Part 2

This is the final installment of the Extended Example of Play for the Last Hundred Yards Mission #2 “Flushing Quail”. The first installment, The Last Hundred Yards Example of Play – Part 1, can be found on InsideGMT. In continuation of this mission, two American platoons had been tasked with driving a German outpost from

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Designer Blogs, Examples of Play

B&T Warpath Chronicles #5: From Bellin’s Map to B&T’s Game Board: How I Use Cartography in Game Design

“Bayonets & Tomahawks Biweekly” is an article series appearing on InsideGMT periodically every two weeks. It features articles from the Bayonets & Tomahawks development team regarding the game’s design, development and upcoming release. Issue #5: From Bellin’s map to B&T’s game board: how I use cartography in game design. First my heartfelt thanks to everyone

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Designer Blogs

Colonial Twilight: Operations and Special Activities

In this article I will write about the menus of Operations and Special Activities available to the two factions in Colonial Twilight: the Government, representing both local Algerian and metropolitan French authorities; and the political and armed fighters of the Fronte de Liberation Nationale (FLN), the insurgent force. You may wish to refer to the

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Designer Blogs

MBT Example of Play (Part 3): Advanced Game ATGM Dodge

MBT Example of Play (Part 3): Advanced Game ATGM Dodge Read Post »

Designer Blogs, Examples of Play
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