Designer Blogs

Solitaire Play of Ancient Civilizations of the Inner Sea – Greeks vs Persians: An AAR (Part 1)

Introduction by Fred Schachter, Game Developer: There’s material within GMT’s site for Ancient Civilizations of the Inner Sea (ACIS); which could be read as background, but this piece is being placed here in hopes it will engender a bit more “back & forth” with readers as follow-up to Chris’ last InsideGMT article (Parts 1, 2, […]

Solitaire Play of Ancient Civilizations of the Inner Sea – Greeks vs Persians: An AAR (Part 1) Read Post »

Designer Blogs, Solitaire Systems

Solitaire Play of The God-King of Egypt (Part 3)

Solitaire Play of The God-King of Egypt (Part 3) Read Post »

Designer Blogs, Solitaire Systems

Tank Tales #4: Building a Solitaire Bot for a Fast Action Card Game

As recently announced, Tank Duel: Enemy in the Crosshairs has a full Solitaire play system included. I have been working closely with Designer Mike Bertucelli to develop this system, and I’m excited to share a little bit more information about the design and how the Solitaire “Bot” works.

Tank Tales #4: Building a Solitaire Bot for a Fast Action Card Game Read Post »

Designer Blogs

Solitaire Play of The God-King of Egypt (Part 2)

Solitaire Play of The God-King of Egypt (Part 2) Read Post »

Designer Blogs, Solitaire Systems

The Pendragon Chronicles – Vol. 9 – The Fall

Now that we have surveyed a range of individual aspects of Pendragon: The Fall of Roman Britain, we would like to see how they interact to transport us into the final travails of the Roman presence in Britain. As we discussed in the previous Chronicle on Imperium, Pendragon for the first time in the COIN

The Pendragon Chronicles – Vol. 9 – The Fall Read Post »

Designer Blogs

Solitaire Play of The God-King of Egypt (Part 1)

Introduction by Game Developer Fred Schachter: A previous two-part InsideGMT article pitted one of the Ancient Civilizations of the Inner Sea (ACIS) designers, Mark McLaughlin, solitaire against the trials and tribulations of this exciting, quick-to-play, and fun game. Links to Parts 1 and 2 of the article can be found here and here. To best appreciate this

Solitaire Play of The God-King of Egypt (Part 1) Read Post »

Designer Blogs, Solitaire Systems

Unleashing Hell: Redeployment Rules in Pericles

“At my signal…unleash Hell…” One of the interesting things that occurs when a new game is released is that members of our tribe try to push the rules to the extreme, then immediately conclude that there is a problem. The purpose of this strategy piece concerns the redeployment rules. Redeployment in Pericles is very broad

Unleashing Hell: Redeployment Rules in Pericles Read Post »

Designer Blogs

Multi-Player Variant for “Illusions of Glory”

When I first suggested that “Illusions of Glory” be published as a game for two to four players, I also proposed additional strategy cards.  The powers-that-be objected that it would increase the game’s production costs.  After the game went into production, I arrived at a solution that doesn’t require more strategy cards. Now, here is my

Multi-Player Variant for “Illusions of Glory” Read Post »

Designer Blogs, Scenarios/Variants

The Pendragon Chronicles – Vol. 8 – Imperium (Part 2)

The Pendragon Chronicles – Vol. 8 – Imperium (Part 2) Read Post »

Designer Blogs

New Features in Under the Southern Cross Part II

Part I in this series can be found here. Last time, we looked at how Under the Southern Cross (USC) deals with shoals and sandbars in the various river battles included among the almost two-dozen scenarios of the game. In this installment, we’ll see how river and tidal currents are modeled and how the rules for

New Features in Under the Southern Cross Part II Read Post »

Designer Blogs
Scroll to Top