Designer Blogs

B&T Warpath Chronicles #6: Vassalization, Or How I Learned To Love Online Gaming

In the old days, to be a vassal meant that you would agree to submit to a king in exchange for their protection against other kings and lords.  We’ve moved past those days; today in the gaming field it means to submit your board game to someone for creating a Vassal module.  Since most of […]

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Designer Blogs, Development Updates

Altitude in Skies Above the Reich

The feared combat box formation of heavy bombers was a three dimensional “object” flying across the sky thousands of feet above the ground. It was not a flat object, like a pancake, but a round and thorny cluster of aircraft that was just as tall as it was wide.

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Designer Blogs

The Last Hundred Yards Example of Play – Part 2

This is the final installment of the Extended Example of Play for the Last Hundred Yards Mission #2 “Flushing Quail”. The first installment, The Last Hundred Yards Example of Play – Part 1, can be found on InsideGMT. In continuation of this mission, two American platoons had been tasked with driving a German outpost from

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Designer Blogs, Examples of Play

B&T Warpath Chronicles #5: From Bellin’s Map to B&T’s Game Board: How I Use Cartography in Game Design

“Bayonets & Tomahawks Biweekly” is an article series appearing on InsideGMT periodically every two weeks. It features articles from the Bayonets & Tomahawks development team regarding the game’s design, development and upcoming release. Issue #5: From Bellin’s map to B&T’s game board: how I use cartography in game design. First my heartfelt thanks to everyone

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Designer Blogs

Colonial Twilight: Operations and Special Activities

In this article I will write about the menus of Operations and Special Activities available to the two factions in Colonial Twilight: the Government, representing both local Algerian and metropolitan French authorities; and the political and armed fighters of the Fronte de Liberation Nationale (FLN), the insurgent force. You may wish to refer to the

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Designer Blogs

MBT Example of Play (Part 3): Advanced Game ATGM Dodge

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Designer Blogs, Examples of Play

Tearing Apart Hitler’s Reich: The Designers Battle It Out in the Overlord/Bagration Scenario: 1944 Game Set-Up

Introduction This After Action Report article presumes the reader already has some familiarity with the game through perusing material now resident within its InsideGMT archive.  It is hoped this piece will add to your appreciation of this exciting and fun to play P-500 listed game and, hopefully, encourage placing an order for the game if

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Designer Blogs

Gallipoli, 1915 Example of Play (Part 2) – Moving, Firing, Assaulting, Hiding

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Designer Blogs, Examples of Play

Gallipoli, 1915 Example of Play (Part 1): Moving, Firing, Assaulting, Hiding

This example uses scenario 10.7.1 Kemal’s Counter Attack, a two-player scenario designed to be played in an afternoon. Kemal Mustafa Atatürk was the commander of the 19th Division, the first senior Ottoman commander on the scene at Anzac. His quick actions saved the day for the Ottoman Empire. In this scenario he has just issued

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Designer Blogs, Examples of Play

MBT Example of Play (Part 2): Advanced Game AP Combat

Continuing the AP Direct Fire example from the Basic Game, everything remains the same with the exception of the Hit Angle, Hit Location and Damage determinations. It is determined that the M2A1 Bradley’s Rear/Side Hit Angle is applicable [in the Advanced Game there are four hit angles (six when including the mirrored right and left

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Designer Blogs, Examples of Play
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