Designer Blogs

The Pendragon Chronicles – Vol. 5 – Foederati

For the very first time in the COIN series, in Pendragon: The Fall of Roman Britain, you will be able to take control and use for your own the pieces of another faction… How so? Through the very unique feature of Foederati, that typical Late Roman practice of hiring potential or even erstwhile enemies in […]

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Designer Blogs

B&T Warpath Chronicles #7: Raids

Bayonets and Tomahawks – Burning Hay is the Scent of Victory! “My friend, I have a bad feeling something bad is about to happen.”  “Nonsense George, there’s no enemy within hundreds of miles of Wills Creek, Virginia.”  Famous first words for the beginning of a game of Bayonets and Tomahawks as the British player. As

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Intro, Initiative, and Activation Cycle

What Am I Doing Here? Throughout history, a multitude of authors have penned their thoughts regarding warfare on everything from waxed tablets, scrolls, books and electronic media.  Some of these documents emanated from the minds of generals, some from high political persons, some from civilians and some from those that suffered through the utter horror,

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Designer Blogs

MBT Example of Play (Part 5): Advanced Game Close Assault Combat

MBT Example of Play (Part 5): Advanced Game Close Assault Combat Read Post »

Designer Blogs, Examples of Play

Colonial Twilight: Propaganda Rounds and Pivotal Events

In this article I will write about the specific activities that take place during the Propaganda Rounds in Colonial Twilight, and about the various Pivotal Events that players can execute during the game. Colonial Twilight has three scenarios: Full, Medium and Short, consisting of 5, 4 and 3 Propaganda Rounds respectively. Like other COIN system

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Designer Blogs

Fox One! Beyond Visual Range Combat in Red Storm

In the late 1980s battlefield imagined in the upcoming game Red Storm: The Air War Over Central Germany, 1987, beyond visual range (BVR) combat changes significantly from earlier games in the series. BVR missiles  by the late 1980s were both more numerous and more deadly than ever before, and both sides were expected  to use

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Designer Blogs

MBT Example of Play (Part 4): Advanced Game GP Fire

MBT Example of Play (Part 4): Advanced Game GP Fire Read Post »

Designer Blogs, Examples of Play

Designing Wing Leader: Blitz

When I designed the first Wing Leader game, I made a conscious decision to go broad with the game content rather than narrow. Looking at other WW2 air games, such as Air Force and Fighting Wings, they begin with an intense focus on a single-theatre–always northwest Europe–so as to maximize coverage of the Luftwaffe. Let’s

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Designer Blogs

The Pendragon Chronicles – Vol. 4 – Battles & Assaults

The fourth and fifth centuries AD were ones of widespread violence in Western Europe as the old Roman imperial structure buckled down under internal tensions and external barbarian pressure. Whether as a result of raids, or as a product of direct military confrontations between rival powers, there will be a lot of battles in Pendragon:

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Designer Blogs

Tank Tales #1: A First Look at Tank Duel: Enemy in the Crosshairs

Jason Carr is a member of the Tank Duel design team and will be writing a series of articles describing the concepts, gameplay, strategies, and history behind Tank Duel: Enemy in the Crosshairs. Each article will focus on a different part of the game through an extended example of play. The focus of this first

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Designer Blogs
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