Designer Blogs

Unleashing Hell: Redeployment Rules in Pericles

“At my signal…unleash Hell…” One of the interesting things that occurs when a new game is released is that members of our tribe try to push the rules to the extreme, then immediately conclude that there is a problem. The purpose of this strategy piece concerns the redeployment rules. Redeployment in Pericles is very broad […]

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Designer Blogs

Multi-Player Variant for “Illusions of Glory”

When I first suggested that “Illusions of Glory” be published as a game for two to four players, I also proposed additional strategy cards.  The powers-that-be objected that it would increase the game’s production costs.  After the game went into production, I arrived at a solution that doesn’t require more strategy cards. Now, here is my

Multi-Player Variant for “Illusions of Glory” Read Post »

Designer Blogs, Scenarios/Variants

The Pendragon Chronicles – Vol. 8 – Imperium (Part 2)

The Pendragon Chronicles – Vol. 8 – Imperium (Part 2) Read Post »

Designer Blogs

New Features in Under the Southern Cross Part II

Part I in this series can be found here. Last time, we looked at how Under the Southern Cross (USC) deals with shoals and sandbars in the various river battles included among the almost two-dozen scenarios of the game. In this installment, we’ll see how river and tidal currents are modeled and how the rules for

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Designer Blogs

The Pendragon Chronicles – Vol. 8 – Imperium (Part 1)

Where previous games in the COIN series cover a few years, or at most a couple decades, of history, Pendragon: The Fall of Roman Britain spans more than a century of the history of Britain, from the waning years of the Western Roman Empire (c. 360 AD) to the thorough fragmentation of the island into

The Pendragon Chronicles – Vol. 8 – Imperium (Part 1) Read Post »

Designer Blogs

 The Last Hundred Yards After Action Report, Mission 6.0 “Tiger in the Pen”

 The Last Hundred Yards After Action Report, Mission 6.0 “Tiger in the Pen” Read Post »

Designer Blogs, Playtest Reports

Solitaire Ancient Civilizations of the Inner Sea (Part 2 of 2)

Solitaire Ancient Civilizations of the Inner Sea (Part 2 of 2) Read Post »

Designer Blogs, Solitaire Systems

Pericles: Strategy in the Archidamian War

For me having a new design enter the gaming fray is like XMAS where everyone else gets to open the present. I opened a new copy yesterday to check that it was packed correctly and I was struck by that new game smell. I love that smell… far superior to what I usually smell in

Pericles: Strategy in the Archidamian War Read Post »

Designer Blogs

Solitaire Ancient Civilizations of the Inner Sea (Part 1 of 2)

Introduction by Game Developer Fred Schachter – Prior InsideGMT articles concerning Ancient Civilizations of the Inner Sea focused on the multi-player versions of the game… and there’s more to come as the game’s development continues. This particular article by Designer Mark McLaughlin provides the reader insights as to the game’s basic systems and the cards

Solitaire Ancient Civilizations of the Inner Sea (Part 1 of 2) Read Post »

Designer Blogs, Solitaire Systems

Why We Do What We Do in LHY: Mortars

Why We Do What We Do in LHY: Mortars Read Post »

Designer Blogs
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