Designer Blogs

Why We Do What We Do in The Last Hundred Yards: Time Lapse, Fire and Maneuver Systems

Why we do what we do in The Last Hundred Yards– In these articles we discuss why we do what we do regarding the various systems and mechanics used in the LHY. On this occasion we will discuss the Time Lapse, Fire and Maneuver systems. To see the first article in this series, check out The […]

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Designer Blogs

The Pendragon Chronicles – Vol. 6 – Settling Britain

Another fairly unique (within the COIN series) feature of Pendragon: The Fall of Roman Britain is that, at least in the scenarios starting at the very beginning of the period covered by the game (c. 360 AD), two of the four factions begin play with not one single piece on the map!  These are, of

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Designer Blogs

MBT Example of Play (Part 7): Advanced Game Overrun Combat

To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat), Part 2 (Advanced Game AP Combat), Part 3 (Advanced Game ATGM Dodge), Part 4 (Advanced Game GP Fire), Part 5 (Advanced Game Close Assault Combat), and Part 6 (Advanced Game Hand-to-Hand Combat) on InsideGMT.

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Designer Blogs, Examples of Play

Hitler’s Reich: AAR Using a New Solitaire System “Bot”

Introduction by Fred Schachter- Game Developer for Hitler’s Reich: A Card Conquest System Game (henceforth referred to as simply Hitler’s Reich) – Vesa “Vez” Arponen is one of those gamers who has talents of his of own, particularly when it comes to designing solitaire-playing “Bots” for GMT Games (most recently for A Distant Plain published

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Designer Blogs, Solitaire Systems

Time in Skies Above the Reich

  Imagine a battlefield where gun positions are effectively mapped out and the defenders are alert and ready to respond to your intrusion. To traverse that field risks cross-fire from a variety of locations arranged with the precision of caliper and slide rule. Once you step foot onto this engineered battlefield, you can expect deadly

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Designer Blogs

Tank Duel: Enemy in the Crosshairs – A Grudge Match

NOTE: All photos and art are play test versions. GMT Weekend at the Warehouse, October 2016. Across the table from me is Mike Bertucelli. Mike has become a close friend, tested through the wars developing Liberty or Death. We have been gaming together since we met 4 years ago and he is a great guy

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Designer Blogs

The Last Hundred Yards AAR: Captain Whitley

Narrative of Mission 13.0 – Chance Encounter – This Mission involves a chance encounter along a road in sector 9 between an American and a German (Enemy) Infantry Company. Neither player has a favorable Initiative die roll modifier in this Mission. There are 7 Mission Objectives consisting of 3 building hexes and 4 separate Woods

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Designer Blogs

Break Right!—SAMs and AAA in Red Storm

Surface to Air Missiles (SAMs) and Antiaircraft Artillery (AAA) are well known threats to players of Downtown and Elusive Victory.  They appear again in Red Storm: The Air War Over Central Germany, 1987 and with a vengeance.  This article will discuss the SAM and AAA forces of NATO and the Warsaw Pact in Red Storm

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Designer Blogs

After Action Report: The Rockland Guys Go to “The Inner Sea”

Introduction: This article complements Mark McLaughlin’s InsideGMT  Letter to Gene piece for this upcoming soon-to-be-announced GMT P500 listed game.  Mark and I hope it whets your appetite to learn more and, when the time comes, perhaps place an order for this new title to be added to GMT’s P500 repertoire.

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Designer Blogs

MBT Example of Play (Part 6): Advanced Game Hand-to-Hand Combat

MBT Example of Play (Part 6): Advanced Game Hand-to-Hand Combat Read Post »

Designer Blogs, Examples of Play
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