Designer Blogs

The Last Hundred Yards AAR: Mission 5.0 “Action at Hatten”

The Last Hundred Yards AAR: Mission 5.0 “Action at Hatten” Read Post »

Designer Blogs, Scenarios/Variants

The Pendragon Chronicles – Vol. 10 – The Arthurian Legend

As we are getting near the release date of the game, we are now going to present some of the Event Cards that you will play with in Pendragon – The Fall of Roman Britain. For our first installment of this second series of Chronicles, we are going to focus on a very visible, and

The Pendragon Chronicles – Vol. 10 – The Arthurian Legend Read Post »

Designer Blogs, Inside the Game as History

New P500 Game: Chivalry at Bay

New P500 Game: Chivalry at Bay Read Post »

Designer Blogs

Playing the Story in GMT’s Enemy Coast Ahead: The Doolittle Raid

In one of the Harry Potter books, author J.K. Rowling presents a device called a pensieve. Characters peer into this stone basin to see events experienced by other people. Those memories are removed from a person’s head like wispy spaghetti and dropped into the magic bowl, and the “viewer” peers into the basin for the

Playing the Story in GMT’s Enemy Coast Ahead: The Doolittle Raid Read Post »

Designer Blogs

Arizona’s First 6-Player Game of Ancient Civilizations of the Inner Sea

Above is a photo of the first large multi-player game of Ancient Civilizations of the Inner Sea conducted in Arizona.  It was essentially a learning game for the pictured entirely Euro Gamer participants (sorry, I did not record all their names… but you should recognize me, upper left hand at the table, in the white shirt…

Arizona’s First 6-Player Game of Ancient Civilizations of the Inner Sea Read Post »

Designer Blogs, Playtest Reports

The Last Hundred Yards After Action Report, Mission 20.0 “Hold On and Fight”

The Last Hundred Yards After Action Report, Mission 20.0 “Hold On and Fight” Read Post »

Designer Blogs

JUST ASK PHORMIO (or “how to teach Pericles”)

Introduction Back when I was young and I could count the number of games I owned on one hand with fingers left over, we all read the rules on how to play our games. However, times have changed. I now own a ridiculous number of games, and when I get together with friends it seems

JUST ASK PHORMIO (or “how to teach Pericles”) Read Post »

Designer Blogs

B&T Warpath Chronicles Volume #8: Custom Battle Dice – How They Came to Be, Evolution, and Test Under Fire

I started wargaming in the 1980s with the first edition of Jim Day’s Panzer. Convincing battle modeling has always been crucial for me. For a long time, I found the “to hit” process and also odds based combat result tables to be the ne plus ultra — along with 10-sided dice (I confess my love

B&T Warpath Chronicles Volume #8: Custom Battle Dice – How They Came to Be, Evolution, and Test Under Fire Read Post »

Designer Blogs

Frederick the Great Debuts in The Valley of the Sun: The First Arizona Playtest of The Seven Years War: Frederick’s Gamble

Introduction:  A new career opportunity has returned me to the Phoenix area from back east.  This provided an opportunity to reacquaint myself with the wonderful and friendly community of gamers here in “The Valley of the Sun”.  This article is a high level After Action Report of our first experience playing The Seven Years War:

Frederick the Great Debuts in The Valley of the Sun: The First Arizona Playtest of The Seven Years War: Frederick’s Gamble Read Post »

Designer Blogs, Playtest Reports

The Shot Heard Round Charleston Harbor…Fort Sumter Design Notes and AAR (Part 4)

The Shot Heard Round Charleston Harbor…Fort Sumter Design Notes and AAR (Part 4) Read Post »

Designer Blogs
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