Designer Blogs

Nevsky: Crusade on Novgorod Replay – Part 3

Continuing our detailed exposition of gameplay in Nevsky—Teutons and Rus in Collision. Part 3 covers storming an enemy garrison—including our first closeup look at the nature of forces and fortifications in the Levy & Campaign system. Part 1 here. Part 2 here. Note: All images below are playtest images, not final art. We are within the Campaign portion […]

Nevsky: Crusade on Novgorod Replay – Part 3 Read Post »

Designer Blogs, Examples of Play

Peloponnesian War: Final Strategies and Conclusion (Part 4)

Peloponnesian War: Final Strategies and Conclusion (Part 4) Read Post »

Designer Blogs, Development Updates

Peloponnesian War: System Mechanics and Specific Strategies (Part 3)

Peloponnesian War: System Mechanics and Specific Strategies (Part 3) Read Post »

Designer Blogs

Nevsky: Crusade on Novgorod Replay – Part 2

We continue here with Volko’s detailed explanation of gameplay in Nevsky—Teutons and Rus in Collision on his homemade playtest set. Part 1 can be found here. Part 2 covers how the Russian and Teuton sides plan their campaigns and then how their medieval lords move materiel and men to war.

Nevsky: Crusade on Novgorod Replay – Part 2 Read Post »

Designer Blogs

All Bridges Burning: Simulating the Finnish Civil War

As a gaming topic, the Finnish Civil War is relatively unknown. Gamers might therefore appreciate thematic guidance as to what they are thematically doing when interacting on the game board. A previous InsideGMT article already provided a basic account of the general faction characteristics and aims. In the next two InsideGMT articles on All Bridges

All Bridges Burning: Simulating the Finnish Civil War Read Post »

Designer Blogs, Inside the Game as History

It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 4)

It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 4) Read Post »

Designer Blogs

Peloponnesian War: What Are the Opponents’ Objectives? (Part 2)

Peloponnesian War: What Are the Opponents’ Objectives? (Part 2) Read Post »

Designer Blogs

Advanced Railroad Engineering Rules for 1914 Offensive à outrance: The Initial Campaigns on the Western Front in WWI

1914 Offensive à outrance (Oào) is a monster game designed to be played to its conclusion. Specifically, that its 30 GTs can be completed in the time available at one Consimworld Expo (about six days). The rules were written to enable players to accomplish this feat while being careful not to compromise the historical simulation

Advanced Railroad Engineering Rules for 1914 Offensive à outrance: The Initial Campaigns on the Western Front in WWI Read Post »

Designer Blogs, Scenarios/Variants

It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 3)

It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 3) Read Post »

Designer Blogs

Peloponnesian War: What Was Old is New Again! (Part 1)

As I write this, my solitaire Peloponnesian War design, published in 1991 under the Victory Games label, has made a successful P500 debut as an enhanced version with GMT. To all those who supported bringing this one back from the past, thank you. I was contemplating what to write for an article about the game,

Peloponnesian War: What Was Old is New Again! (Part 1) Read Post »

Designer Blogs, Solitaire Systems
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