Designer Blogs

Advanced Railroad Engineering Rules for 1914 Offensive à outrance: The Initial Campaigns on the Western Front in WWI

1914 Offensive à outrance (Oào) is a monster game designed to be played to its conclusion. Specifically, that its 30 GTs can be completed in the time available at one Consimworld Expo (about six days). The rules were written to enable players to accomplish this feat while being careful not to compromise the historical simulation […]

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Designer Blogs, Scenarios/Variants

It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 3)

It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 3) Read Post »

Designer Blogs

Peloponnesian War: What Was Old is New Again! (Part 1)

As I write this, my solitaire Peloponnesian War design, published in 1991 under the Victory Games label, has made a successful P500 debut as an enhanced version with GMT. To all those who supported bringing this one back from the past, thank you. I was contemplating what to write for an article about the game,

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Designer Blogs, Solitaire Systems

Nevsky: Crusade on Novgorod Replay – Part 1

Nevsky: Teutons and Rus in Collision is the first volume in Volko’s intended Levy & Campaign Series covering various medieval and perhaps other pre-industrial conflicts at the operational level. Readers have asked for a closer look at the mechanics in the new series, so we answer that call to arms here with the first installment from

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Designer Blogs

It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 2)

In this second article of the series, we examine the 103 event cards that provide the random and color factors which can add so much excitement (and a bit of player stress) into a game of Ancient Civilizations of the Inner Sea (ACIS).  In the first article we covered natural events.  Here, we move on

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Designer Blogs

Wing Leader Second Edition: Combat Analysis, Part 2

In Part 1 I looked at how changes to second edition of Wing Leader: Victories affected air combat. In this second part I break down how the tweaks to bombing affect the results of air-to-ground attacks. If air combat has barely changed since the first edition, the bombing system has evolved significantly. The rules haven’t

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Designer Blogs

It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 1)

Introduction by Fred Schachter, Game Developer – It’s been a fun ride thus far with my erstwhile Game Designer partners: Chris Vorder Brugge and Mark McLaughlin.  My career relocations allowed play-testing Ancient Civilization of the Inner Sea (ACIS) with gamers across the country, and through our pal Vez Arponin’s game club in Germany; who’ve quickly learned

It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 1) Read Post »

Designer Blogs

4 CMBG: A Brief History

4 CMBG: A Brief History Read Post »

Designer Blogs, Inside the Game as History

Wing Leader Second Edition: Combat Analysis, Part 1

As Wing Leader progresses towards publication of the second edition of Victories (2e), it’s worth looking at the how the changes affect the combat outcomes. As an analysis of the combat systems has never before been published, it’s worth spending some time looking at this in detail.

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Designer Blogs

People Power: A Brief on Elections and Personality

People Power: A Brief on Elections and Personality Read Post »

Designer Blogs
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