Designer Blogs

Open Order Formation in Death Valley:  Simulating 1864-Style Skirmish Lines

My previous article described how the Army of Northern Virginia’s sharpshooter battalions provided Death Valley with a way to level the playing field between the Union and Confederate forces that fought the Shenandoah battles of 1864. A second late-war tactical innovation offered us yet another solution to the problem of mismatched armies: “Open Order” formation, […]

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Designer Blogs

The Price of Speed: Movement Events in Apocalypse Road

As I have mentioned before, Events in Apocalypse Road are handled differently than in Thunder Alley or Grand Prix. Waiting for everyone to move all their cars didn’t seem to be exciting enough, and resolving an event after every car was too much and too chaotic. What Carla & I settled on is an occurrence

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Designer Blogs

Sharpshooters in Death Valley

Almost at the start of Death Valley‘s design work we realized the difficulty of approaching its 1864 battles using only the chrome featured in previous games in the GBACW series. By 1864 southern leaders faced a growing manpower crisis, while the north supplied an increasing number of its units with repeating rifles and carbines. The

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Designer Blogs

All Bridges Burning: Simulating the Finnish Civil War, Part 2

In the previous InsideGMT article on All Bridges Burning, we looked in in more detail at some historical particularities the game deals with. It is understood that as a topic the Finnish Civil War is relatively little known, and so gamers may appreciate detailed looks at some aspects of the history and how these are

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Designer Blogs, Inside the Game as History

Fort Sumter: Final Crisis Strategy

Introduction Now that Fort Sumter has entered the gaming universe, I thought it was time to do a few articles on strategy. If you are unfamiliar with this game, please look at my earlier Inside GMT articles or download the Playbook and read the comprehensive example of play.

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Designer Blogs, Strategy Articles

Nevsky: Crusade on Novgorod Replay – Part 4

We continue in Part 4 with a close-up look at battle in Nevsky—Teutons and Rus in Collision and the Levy & Campaign system, as the Russian Lord Gavrilo advances to challenge the Teutonic invader.  You can find this series of articles’ Part 1 here, Part 2 here, and Part 3 here.

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Designer Blogs, Series Replay

It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 6 – Final)

In this article we continue to explore the event cards of Ancient Civilizations of the Inner Sea (ACIS). To read the previous five articles in this series, follow the links here, here, here, here, and here. We hope you’ve enjoyed this InsideGMT series thus far. 

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Designer Blogs

Peloponnesian War Series Replay: Turn 3

For those of you who have been following Mark’s “What Was Old is New Again” seriescovering Peloponnesian War design and strategy, please enjoy another selection from the years ago published Volume 28 #1 of The General. This four part article series is a replay of Peloponnesian War featuring Kevin Boylan as the Athenian Player, Doug Whatley as the Spartan Player,

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Designer Blogs, Series Replay

Apocalypse Road – What’s in a Name

So far on InsideGMT we have covered the design process and how Carla and I managed to get from Thunder Alley to Apocalypse Road. We have discussed why we did it. We wrote about mistakes that we made. We have written about the “eureka” moments of finding not only what works but what works and

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Designer Blogs

It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 5)

In this article we continue to explore the event cards of Ancient Civilizations of the Inner Sea (ACIS). To read the previous four articles in this series, follow the links here, here, here, and here. We hope you’ve enjoyed this InsideGMT series thus far. 

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Designer Blogs
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