Designer Blogs

The Enfant Terrible, and that Proud, Annoying In-Law: Prussia/Spanish Strategy in Clash of Sovereigns

The Prussian/Spanish player has a spikey role in COS, filled with dichotomy, exultation, and frustration. On one hand, you control the Enfant Terrible Frederick the Great (thirty-something version) and a potent Prussian army facing little threat, eyeing up multiple targets (Silesia, Prag, and Hannover city…). But the Prussians are politically naïve, set up to be […]

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Designer Blogs, Strategy Articles

Fisher’s Hill: A Death Valley Narrative-Style AAR (Part 2)

Introduction This is the second in a three-part after-action report for “Fisher’s Hill”, one of Death Valley‘s 1864 battles. Like its predecessor, it employs a “narrative” style, avoiding game terminology but relying solely on GBACW system mechanics for its details, except for invented dialogue between historical figures. Where not entirely indulgent, the dialogue serves to

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After Action Report, Designer Blogs, Scenarios/Variants

The Arjuna Chronicles #2: Setup and Overview

Gandhi ships soon and includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the

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Designer Blogs

Fisher’s Hill: A Death Valley Narrative-Style AAR (Part 1)

As a counterpart to the after-action report for the Death Valley scenario, “Carroll Burns the Bridge”, which appeared several months ago in this blog, I now offer this first installment of an AAR for one of the game’s 1864 battles, Fisher’s Hill. This one, too, employs a “narrative” style. I believe the GBACW system is

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After Action Report, Designer Blogs, Scenarios/Variants

Why We Do What We Do in LHY: Tactics

Why We Do What We Do in LHY: Tactics Read Post »

Designer Blogs

The Arjuna Chronicles #1: An Intro to Gandhi’s Arjuna System

Gandhi ships soon and includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the

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Designer Blogs

Ancient Civilizations of the Inner Sea: An Example of Competition Resolution

Introduction When I was first introduced to Ancient Civilizations of the Inner Sea by its Designers (Chris Vorderbruegge and Mark McLaughlin) one of its facets which held immediate appeal was that conflict/battles in this game, called “Competitions”, DID NOT INVOLVE ANY DICE ROLLNG!!  I’ve been a gamer for decades, since playing my first wargame, Avalon

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Designer Blogs, Examples of Play

A Brief Example of Fire Resolution in The Last Hundred Yards

A Brief Example of Fire Resolution in The Last Hundred Yards Read Post »

Designer Blogs

Enemies North, West, and South: Playing Maria Theresa in Clash of Sovereigns

Who’s in the Hot Seat in COS? Without a doubt, it’s Austria! Maria Theresa and the Austrians face daunting tasks the entire game – for most of it, you’re fighting a three front war – a distressingly focused, but intermittent Prussia to the north, a consistently powerful France to the west, and a lesser but

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Designer Blogs

A Brief Example of Assault in The Last Hundred Yards

A Brief Example of Assault in The Last Hundred Yards Read Post »

Designer Blogs
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