Designer Blogs

Design Considerations for Opportunity Fire in the Last Hundred Yards

One of the major design objectives for The Last Hundred Yards was to give players the feeling or sensation that actions are occurring simultaneously. One of the ways to achieve this was to break up the distance a unit can maneuver into smaller increments, a maximum of 2-3 hexes. So, for every 2-3 hexes a […]

Design Considerations for Opportunity Fire in the Last Hundred Yards Read Post »

Designer Blogs

Norway 1940: Our Chief Weapon is Surprise

At long last, this project is complete. Protracted testing (and family health issues for me) led to seemingly interminable delays, and getting the semi-abstract land campaign right held up matters at the end. Developer Andrew Brazier and I feel the game is finally ready for publication, however, and with luck it will find its way into

Norway 1940: Our Chief Weapon is Surprise Read Post »

Designer Blogs

A Bonus Player Aid for Ancient Civilizations of the Inner Sea

Recently at WBC 2019, I ran multiple Ancient Civilizations of the Inner Sea (ACIS) learn to play sessions. All but one game had six civilizations participating with more than one player occasionally sharing control of a civilization, like Bridge partners, so everyone who stopped by the table and was interested in learning and playing the

A Bonus Player Aid for Ancient Civilizations of the Inner Sea Read Post »

Designer Blogs

Introducing Wing Leader: Origins

It’s time for another rodeo! A new Wing Leader expansion, the third, goes into pre-order! Here’s a quick introduction from the designer. Wing Leader: Origins explores new corners of World War 2, such as Poland and the Netherlands, as well as pre-war battles, including China and Spain. I’ll be posting more on the content in

Introducing Wing Leader: Origins Read Post »

Designer Blogs

The Arjuna Chronicles #11: Arjuna Wrap Up and Design Notes

We hope you have enjoyed this series and that it gives you a clear picture into how Arjuna works. In this installment, we will wrap up the session with some suggestions on how to lay out your play area, a brief set of Arjuna design notes, and a peek into the development process of Arjuna,

The Arjuna Chronicles #11: Arjuna Wrap Up and Design Notes Read Post »

Designer Blogs

The Arjuna Chronicles #10: Independence Day Defiantly Declared

Gandhi includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the design, ergonomics, and

The Arjuna Chronicles #10: Independence Day Defiantly Declared Read Post »

Designer Blogs

Labyrinth: The Forever War – Challenges in Designing a Simulation Game Based on Current Events

Labyrinth: The Forever War is the second expansion to Labyrinth: The Global War on Terror and follows five years after publication of the first expansion, Labyrinth: The Awakening. Like its predecessors, Forever War adds 120 new event cards to the Labyrinth game system, and like Awakening, covers five years of current events (roughly 2015 through 2019). Forever

Labyrinth: The Forever War – Challenges in Designing a Simulation Game Based on Current Events Read Post »

Designer Blogs, Development Updates

Weak Arms, Deep Pockets, and Big Mountains: British/Piedmont Play in Clash of Sovereigns

Like his Prussian/Spanish player foe, the British/Piedmont player has a multi-faceted and sometimes schizophrenic role in COS. But unlike the Prussian/Spanish, the British player has growing roles and goals through the campaign. Unfortunately, the same similarities can’t be said for the Prus and Brit armies 🙂 ; the British and “Pieds” vie for having the weakest armies (by

Weak Arms, Deep Pockets, and Big Mountains: British/Piedmont Play in Clash of Sovereigns Read Post »

Designer Blogs, Strategy Articles

The Arjuna Chronicles #9: Simla Conference Divides India

Gandhi includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the design, ergonomics, and

The Arjuna Chronicles #9: Simla Conference Divides India Read Post »

Designer Blogs

The Arjuna Chronicles #8:The Salt March

Gandhi includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the design, ergonomics, and

The Arjuna Chronicles #8:The Salt March Read Post »

Designer Blogs
Scroll to Top