Designer Blogs

Norway 1940 Campaign: Nobody Expects…

The three Operational scenarios, WESERÜBUNG (the initial invasion), SICKLE (Allied counter-landings and evacuation), and JUNO (the final Allied evacuation), allow players to refight three key episodes in the Norway campaign that were hotly contested. To really appreciate the difficulties and decisions faced by the opposing sides, however, players can essay the Campaign Scenario. Unlike the extended […]

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Designer Blogs

Introduction to FAB: Crusader Part 1 – Why We Fight

Why did we decide to do a game of Operation Crusader? Despite the fact that we love making games, we’re not entirely sure ourselves. There are many reasons why we think that the battles of North Africa make great gaming stuff and why the campaign was so fascinating, but at the forefront must be the

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Designer Blogs, Developer Notes

Historic Characters in Banish the Snakes: Ciarán

The first of the early Irish missionaries to actually be born in Ireland was Ciarán. He was born into the ruling family of Osraige, but before this, his mother had a dream that a star fell into her mouth. The druids interpreted the dream to mean that she would bear a son who would be

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Designer Blogs, Inside the Game as History

1918/1919: Storm in the West: A Designer Looks Back

1918: Storm in the West was my first published design for the late lamented Command Magazine. Plan 1919 was a follow-up addition that covered a What-If? Scenario using additional rules and counters. GMT is publishing a new boxed edition combining the two, so I’m going to take this opportunity to revisit the early days of

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Designer Blogs

The New Hampshire Guys Visit Ancient Civilizations of the Middle East (Well, at Least via the Game)

Introduction: Designer Mark McLaughlin and I, unlike years past, no longer reside in the same area of the USA (a great disappointment to us both). I’ve lived about the country during my business career and now retired to a home in Charlotte, NC. Consequently, we try to get-together in-person at least annually and I recently journeyed to

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After Action Report, Designer Blogs

Historic Characters in Banish the Snakes: Auxilius

According to tradition and the Irish Annals, Patrick brought three men with him when he began his mission in Ireland, including Auxilius. Then again, some say that Auxilius and Iserninus arrived in Ireland six years later, sent by Germanus to help. According to some sources, Auxilius was Patrick’s nephew, the son of his sister. There is

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Designer Blogs, Inside the Game as History

Ancient Civilizations of the Inner Sea: As Short or As Long a Game as You Wish to Make It

Recommended Parameters for Short, Standard, Extended, and Campaign ACIS Games As noted on page 55 of the Ancient Civilizations of the Inner Sea Playbook, players can choose the length of their game. Players need not play all four Epochs nor commence play with Epoch I (to enable experiencing Epoch IV’s “Imperial Rome”). Any game of any length

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Designer Blogs

Historic Characters in Banish the Snakes: Patrick

Many people already know the story of Patrick. Perhaps this is because his autobiography is the oldest Irish literature that survives to this day. He tells us that he was born in Roman Britain, the son of a deacon and grandson of a priest. He was kidnapped as a teen, and sent into slavery in

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Designer Blogs, Inside the Game as History

Norway 1940 Rules Changes: Such Diverse Elements As…

A realistic portrayal of the Norwegian campaign includes a number of facets that were not needed in the original PQ-17 design. The German invasion and the Allied landings in response are obvious instances, and there are a number of others worth mentioning. In this installment I’ll describe major additions and changes that apply in the Operational scenarios,

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Designer Blogs

Historic Characters in Banish the Snakes: Palladius

Any series of articles about the people involved with the introduction of Christianity to Ireland must, of course, start with Palladius. Wait, what? Not Patrick? No, the first bishop of the Christians of Ireland was Palladius, the scion of a prominent family in Gaul. His father held the office of praefectus praetorio Galliarum (“Praetorian prefect of the Gallic

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Designer Blogs, Inside the Game as History
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