Designer Blogs

Introduction to the Weimar Republic: Paths to Victory

Weimar Germany was a period of political tumult and huge swings in public opinion. The war-torn country, struggling with a polarization that went way deeper than simply class differences and party politics, was as a staging ground for the great ideological battles of the time – the mass ideologies of Communism and Fascism competed not […]

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Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea Part 3: Differences Between ACME and ACIS

Introduction by Fred Schachter: Part 1 of this series provided General Background regarding GMT’s upcoming Ancient Civilizations of the Middle East (ACME).  Part 2 covered a recommended player attitude when engaged in a game of ACME (to best get into the spirit of the game and have a grand fun time): Playing Your Role. This

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Designer Blogs

Historic Characters in Banish the Snakes: Ibar

Along with its three patron saints (Patrick, Columba, and Brigid) Ireland also has four “most sacred” bishops. The list changes with the telling, but most versions include Ibar of Beggerin. Ibar has been linked with Brigid; he was a missionary bishop who was active around the same time and in the same areas where she

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Designer Blogs, Inside the Game as History

Ancient Civilizations of the Middle East: Meet the Elamites

Ancient Civilizations of the Middle East: Meet the Elamites Read Post »

Designer Blogs

Seas of Thunder – Sailing Outside the Edge of the Map

The following article from Jeff Horger is an introduction to Seas of Thunder, one of the games that will be available for pre-order on the GMT P500 list later this week. Enjoy! -Rachel What exactly is Seas of Thunder and why did Chuck Maher, Neal Cebulskie, and I feel the need to create it? I

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Designer Blogs

Historic Characters in Banish the Snakes: Finnian

The Twelve Apostles of Ireland were a group of twelve monastic leaders who spread Christianity far and wide. They led expeditions throughout the island, and then out into the wider world: to return the faith first to the Picts, then the rest of Great Britain, and then onto the continent. The Western Roman Empire had

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Designer Blogs, Inside the Game as History

Ancient Civilizations of the Middle East: Meet the Egyptians

Ancient Civilizations of the Middle East: Meet the Egyptians Read Post »

Designer Blogs

Frank Chadwick’s ETO Design Philosophy

OR: Applying Decades of Lessons since Battle for Moscow The ETO series has four major design goals: GOAL 1: A mechanically smooth system; this means a minimum of rules exceptions and special cases, and a minimum of bookkeeping. GOAL 2: Game units, resources, and systems which are concrete as opposed to abstract. GOAL 3: Recognizing

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Designer Blogs

Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea Part 2: Playing Your Role

Introduction by Fred Schachter: Part 1 of this series provided General Background regarding GMT’s upcoming Ancient Civilizations of the Middle East (ACME). Now that the stage has begun being set; how should players’ attitude be when they consider playing ACME? We all assume a role when playing a game and this installment conveys what perspective an

Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea Part 2: Playing Your Role Read Post »

Designer Blogs

Introduction to The Weimar Republic: Key Mechanics

One of the major strengths of historical board games – be they classical wargames, political games or something in between – is that they let players experience the joy of “playing history”, of creating contra-factual situations based on historically accurate premises. Through exploration of the what if?-scenarios that most readers of history delight in, and

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