Designer Blogs

War on the Raiders: A Strategic Look at Playing the Allies in Seas of Thunder Scenario 1

Seas of Thunder is a game covering the global war on the high seas during World War 2. Scenario 1 covers the period between the start of the war and the invasion of France in 1940 and spans three game turns. France and Britain are pitted against the much smaller German fleet. At first blush, […]

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Designer Blogs

Determining AMs in Great Battles of the American Civil War (GBACW)

GMT rates GBACW’s complexity a “7” for good reasons — though there are undoubtedly whiz kids who immediately grasp the intent of the series rules, some of us poor mortals require a reread or two before we sit down at the table. This is the first of what will hopefully be a series of articles aimed

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Designer Blogs

Introduction to FAB: Crusader Part 3 – Unit Overview

In this article we look closer to the various unit types and their special capabilities. Armor In FAB: Crusader, there are two types of armor-class units and assets: armor and recon. Armor units/assets are tanks and each pip, or step, represents roughly 30-40 tanks. Armored recon and armored car units/assets are battalions with lightly armed

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Designer Blogs, Developer Notes

Ancient Civilizations of the Middle East: Meet the Assyrians

Ancient Civilizations of the Middle East: Meet the Assyrians Read Post »

Designer Blogs

Nevsky: Scenario Balance and Strategy

The designer gives us a close look at the shorter scenarios in Volume I of the Levy & Campaign Series, with advice for competitive play plus possible adjustments to even the odds in one of them. A detailed look at how the game works appears in five parts starting with Part 1 here.

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Designer Blogs

Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea Part 4 of 4: The “Real History” Behind the Game

Introduction Part 1 of this series provided General Background regarding GMT’s upcoming Ancient Civilizations of the Middle East (ACME). Part 2, Playing Your Role, covered a recommended player attitude when engaged in a game of ACME to best get into the spirit of the game and have a grand fun time. Part 3 addressed how ACME

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Designer Blogs

Historic Characters in Banish the Snakes: Moninne

Born in Ulster Province, Moninne was the daughter of Machta, a high chief of Ulaid. Tradition says that she was baptized as a child and also later confirmed by Saint Patrick himself. It is said that he predicted that her name would be remembered forever. Perhaps because of this prediction, she chose a religious life,

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Designer Blogs, Inside the Game as History

Ancient Civilizations of the Middle East: Meet the Indus Valley Civilizations (or “Dravidians, Harappans, and Mauryans, oh my!”)

Below is a replacement, prompted by GMT fan feedback, for the fourth in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East.  Please note there’s an associated map change: PACTYA, in the map’s SE corner, is now MOHENJO-DARO. You can find the first three articles in

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Designer Blogs

Combat Sequence in Seas of Thunder

The concept for a combat flow chart is as old as the hills in war gaming. While I don’t think Neal, Chuck or myself broke any new ground on the concept, I think our implementation of the system is quite a pleasant and engrossing experience. One glance at our system should make it clear that

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Designer Blogs

Historic Characters in Banish the Snakes: Brendan

Right in the middle of this important era in Irish history is the curious story of Brendan the Navigator. Born into a common family of fishermen on the Atlantic coast of Munster, he was baptized by Saint Erc, and as a boy studied under “the Brigid of Munster”, Saint Ita. He continued his ecclesiastical studies

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Designer Blogs, Inside the Game as History
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