Designer Blogs

Conquest & Consequence versus Triumph & Tragedy

If you’re a Triumph & Tragedy (T&T) fan, you’ve probably heard that Conquest and Consequence (CnC) is more complicated than T&T, and not as “clean”. Well, that’s a high bar, and IMO here’s why: • It’s a sequel. Sequels usually require extra rules to take a system that was custom-designed for one situation and adapt […]

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Designer Blogs

Leader Personalities in Banish the Snakes

Banish the Snakes is now available for pre-order! You can find more info or pre-order on the P500 page here. A good historic simulation game will always tell a story; for Banish the Snakes, that is mostly accomplished through interaction with the Saints that appear in the game. St. Patrick is the best known of

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Designer Blogs

Napoleon in Egypt: Local Units Side with the French (Part 2)

by Pascal Toupy and Marco Poutré In the previous article of this series, we began exploring the auxiliary units the French raised during their campaign in Egypt and Syria. We’ll finish that review with the Régiment de dromadaires (Dromedary Regiment) and then look at how the French player can best use Auxiliary Units in their

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Designer Blogs

Meet the Statesmen of Congress of Vienna – The French Contingent, 2024 Edition (Part 4 of 4)

Introduction by Congress of Vienna (CoV)’s Assistant Designer & Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “made the cut”; InsideGMT presented articles of “Designer’s Notes” and a “Game as History” series

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Designer Blogs

So You Think You Can Dance (With the Central Powers)?: An “Illusions of Glory” Note

The second edition of Illusions of Glory: The Great War on the Eastern Front (“IoG”) is currently on the P-500 list. Links to prototype unit counters, player aid cards, mapboard, rules, and playbook can be found on the IoG webpage.  Playtesters have remarked about the difficulty of fighting Large Unit Counters (“LCUs”) representing regular or

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Designer Blogs

Meet the Statesmen of Congress of Vienna – The Russian Contingent, 2024 Edition (Part 3 of 4) with their Prussian and Swedish Allies

Introduction by Congress of Vienna (CoV)’s Assistant Designer & Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, which is now a GMT P-500 offering; InsideGMT presented articles of “Designer’s Notes” and a “Game as History” series entitled “A Historical

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Designer Blogs

1867 Big Wyoming: Pressure Points

I knew from the outset that I wanted people playing 1867 Big Wyoming to feel pressure. I didn’t want players to get comfortable, to bask too long in their short-term successes, to feel like the responsibility of changing the game state was on somebody else—I wanted players to feel like they were running a race,

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Designer Blogs

Napoleon in Egypt: Local Units Side with the French (Part 1)

In Napoleon in Egypt, the French Player has several different types of Units at his disposal: Regulars, Grognards, Militia, and Auxiliaries. In this article, we will take a more detailed look at the background history of the various Auxiliary Units, original and colorful troops who can either be recruited by the French Player for 2

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Designer Blogs

1867 Big Wyoming: Union Pacific & Burlington Northern Acquisition

One of my earliest goals when working on 1867 Big Wyoming was to create an endgame that differed from your standard 18xx “script.” Most 18xx games end with a prolonged and workmanlike series of operating rounds in which meaningful decision points become increasingly rare and the dynamic character of earlier game phases gradually disappears. While

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Designer Blogs

Hannibal Wonders, “Do ALL Roads REALLY Run to Rome?”: A tour of the penultimate version of the map for Hannibal’s Revenge

It has been a long road (no pun intended) from my original kindergarten-(well, maybe 2nd grade) level playtest map to what we are soon having printed for ongoing play test and “Learn the Rules / Play the Game” demo session purposes, but it has been worth the trip. Readers can glance at the original Hannibal’s

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Designer Blogs
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