Designer Blogs

March Orders Stacking, Extended Columns, and the Road Movement Exception in Great Battles of the American Civil War (GBACW)

This is the second in a series of articles devoted to the GBACW Series Rules. GMT rates GBACW’s complexity a “7” for good reasons — though there are undoubtedly whiz kids who read the rules and are ready to play, some of us poor mortals require a little more before we sit down at the table. These […]

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Designer Blogs

Flashpoint: South China Sea ― Key Mechanics

Flashpoint: South China Sea is a two-player game designed by Harold Buchanan and currently on GMT’s P500 preorder list. The game simulates the current events taking place in the South China Sea, a sea area in the western outskirts of the Pacific, near China. This article introduces the game’s key mechanics.

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Designer Blogs

The Last Hundred Yards Mission 23.0: A Nasty Affair

Today, we have a surprise for you players of The Last Hundred Yards! Designer Mike Denson has graciously created a new FREE downloadable scenario for the game! Feel free to check it out here in InsideGMT. When you’re ready to download and print the PDF and TIF files, just click the links at the bottom

The Last Hundred Yards Mission 23.0: A Nasty Affair Read Post »

Designer Blogs, Scenarios/Variants

Congress of Vienna Designer’s Notes (Part 1 of 2)

Introduction (By CoV Editor Fred Schachter): I had the pleasure of first viewing a gorgeous, virtually professional quality, playtest version of Frank’s Congress of Vienna game some years ago. It was most impressive. At the time I was working and living in the Phoenix, Arizona area and enticed a local gaming buddy (and now good friend) Dick

Congress of Vienna Designer’s Notes (Part 1 of 2) Read Post »

Designer Blogs

Ancient Civilizations of the Middle East: Meet the Babylonians

Ancient Civilizations of the Middle East: Meet the Babylonians Read Post »

Designer Blogs

Bonnie Prince Charlie and “The ‘45” — French Strategy in Clash of Sovereigns (Part 2 of ?)

Whew! After a long hiatus doing not much of anything productive, I have returned to impart more thoughts on Clash of Sovereigns. The first French Strategy article, posted some time back, covered the big picture on COS play for France. So, for round two, let’s drill down and focus on a notable sub-game in COS – “The

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Designer Blogs, Strategy Articles

Seas of Thunder: Raiders – Shadows on the Sea

One of the great balancing devices in Seas of Thunder are the Axis raiders and their ability to force the Allies to defend even the most out-of-the-way backwater Sea Zones. The raider’s distant reach and their special abilities force the Allies to play defense across the entire globe. They are hard to hit, hard to

Seas of Thunder: Raiders – Shadows on the Sea Read Post »

Designer Blogs

Historic Characters in Banish the Snakes: Columba

Here is the final installment of my series of articles on the main characters in Banish the Snakes, who are called “saints” in the game. I hope you have enjoyed these short biographies. Perhaps they have brought some understanding to a little-known episode in world history.

Historic Characters in Banish the Snakes: Columba Read Post »

Designer Blogs, Inside the Game as History

The Terrible Year Part 2: The Paris Commune

In the article below, first-time designer Fred Serval writes about the specific context and events of the Paris Commune. You can find part one of this series here. For more information on this game, see the December 2019 GMT Customer Update.

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Designer Blogs

Ancient Civilizations of the Middle East: Meet the Akkadians

Ancient Civilizations of the Middle East: Meet the Akkadians Read Post »

Designer Blogs
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