Designer Blogs

Seas of Thunder: What’s a Pretty Commonwealth Line Steamer Doing in a War Like This?

Seas of Thunder: What’s a Pretty Commonwealth Line Steamer Doing in a War Like This? Read Post »

Designer Blogs

Meet the Statesmen of Congress of Vienna – The Russian Contingent (with their Prussian and Swedish Allies) (Part 3 of 4)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering; InsideGMT  presented articles of “Designer’s Notes” and a “Game as History” series entitled “A Historical Introduction to the Congress of

Meet the Statesmen of Congress of Vienna – The Russian Contingent (with their Prussian and Swedish Allies) (Part 3 of 4) Read Post »

Designer Blogs

Ancient Civilizations of the Middle East: Meet the Scythians

Ancient Civilizations of the Middle East: Meet the Scythians Read Post »

Designer Blogs

Fire in the Lake Tru’ng Bot Example of Play: NVA March

The single most important goal of the new COIN bot designs is usability. There are many places where small changes have been made to enhance usability, but the primary change (and a large one!) is the division of the operation selection and space selection priorities into different charts. Trưng divides these using the same principles

Fire in the Lake Tru’ng Bot Example of Play: NVA March Read Post »

Designer Blogs, Examples of Play

Allied Concerns in Seas of Thunder Scenario 3: Awakening the Bear

Turns 8, 9, and 10 of the campaign game make up Scenario 3 of Seas of Thunder. The scenario’s name is Drumbeat and the rhythm of the game does seem to be reaching a steady and predictable pace. The German U-Boats are overtaking the Atlantic. Italy and Great Britain are engaged in a death spiral

Allied Concerns in Seas of Thunder Scenario 3: Awakening the Bear Read Post »

Designer Blogs, Strategy Articles

Ancient Civilizations of the Middle East: Meet the Chaldeans

Ancient Civilizations of the Middle East: Meet the Chaldeans Read Post »

Designer Blogs

You Say You Want a Revolution? (We’d All Love to See Your Plan.): Soviet Play in Conquest and Consequence

As some aficionadoes already know, Conquest and Consequence (CnC), the Asia/Pacific follow-up game to Triumph and Tragedy, preserves the 3-sided nature of the system by adding the Soviet Faction to the more typical US/Japan confrontation.

You Say You Want a Revolution? (We’d All Love to See Your Plan.): Soviet Play in Conquest and Consequence Read Post »

Designer Blogs

Imperial Struggle: Extended Example of Play

The Extended Example of Play for Imperial Struggle is up! You can read it here. The example consists of the first Peace Turn and the War of the Spanish Succession; when it ends, the players would move on to the final turn of the Succession Era.

Imperial Struggle: Extended Example of Play Read Post »

Designer Blogs, Examples of Play

Ancient Civilizations of the Middle East: Meet the Medes & Persians

Ancient Civilizations of the Middle East: Meet the Medes & Persians Read Post »

Designer Blogs

Seas of Thunder: The Deadliest Penguin

In Seas of Thunder, the Auxiliary Cruisers and Armed Merchantmen serve as long range commerce disruptors. They were designed to be invisible through disguise or hidden armament and to be ignored by enemy warships. Auxiliary Cruisers and Armed Merchantmen can be incredibly effective in any sea zone on the map in Seas of Thunder. They

Seas of Thunder: The Deadliest Penguin Read Post »

Designer Blogs
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