Designer Blogs

Seas of Thunder: The Banana Boat Song

Seas of Thunder: The Banana Boat Song Read Post »

Designer Blogs

Second Disorders in Great Battles of the American Civil War (GBACW)

This is the third in a series of articles devoted to the GBACW Series Rules.  GMT rates GBACW’s complexity a “7” for good reasons.  Though there are undoubtedly whiz kids who read the rules and are ready to play, some of us poor mortals require a little more before we sit down at the table. 

Second Disorders in Great Battles of the American Civil War (GBACW) Read Post »

Designer Blogs

Congress of Vienna Goes Electric with VASSAL!

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering; previous InsideGMT articles of “Designer’s Notes”, “Game as History: An Historical Introduction to the Congress of Vienna Period (CoV)” as

Congress of Vienna Goes Electric with VASSAL! Read Post »

Designer Blogs

Ancient Civilizations of the Middle East: Happy Ides of March: Meet the Romans, Pontics and Parthians

Ancient Civilizations of the Middle East: Happy Ides of March: Meet the Romans, Pontics and Parthians Read Post »

Designer Blogs

Inside the History of Twilight Struggle: Red Sea — Conflict in the Horn of Africa

Twilight Struggle: Red Sea, the newest addition to GMT’s Lunchtime Series, will be added to the GMT P500 list this week! TS: Red Sea is a two-player, card-driven game that builds on the award-winning Twilight Struggle system and recreates the sudden spark in the Cold War around the Horn of Africa and its vital sea

Inside the History of Twilight Struggle: Red Sea — Conflict in the Horn of Africa Read Post »

Designer Blogs, Inside the Game as History

Seas of Thunder: The Interactivity of Specialized Warships

In a previous article I discussed the power, flexibility and dominating nature of air power in a Seas of Thunder battle. As a companion to that I would like to address the counter-balance to air power, the specialists. Every ship in the game can be put on the gunnery line, from the mightiest battleship to

Seas of Thunder: The Interactivity of Specialized Warships Read Post »

Designer Blogs

Meet the Statesmen of Congress of Vienna – The French Contingent (Part 4 of 4)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “made the cut”; InsideGMT presented articles of “Designer’s Notes” and a “Game as History” series entitled “An Historical

Meet the Statesmen of Congress of Vienna – The French Contingent (Part 4 of 4) Read Post »

Designer Blogs

Ancient Civilizations of the Middle East: Meet the Greeks

Ancient Civilizations of the Middle East: Meet the Greeks Read Post »

Designer Blogs

All Bridges Burning: Solitaire System Part 1

As we speak, All Bridges Burning is all finished and the components have been sent to the printer. The wait is almost over! In a range of previous InsideGMT articles we spent a great deal of time looking at the game’s treatment of the Finnish Civil War. Alongside that, a series of event card spoilers

All Bridges Burning: Solitaire System Part 1 Read Post »

Designer Blogs, Examples of Play, Solitaire Systems

Red Storm: Baltic Approaches Design Update

The design and testing team for the first Red Storm expansion, Baltic Approaches, has been working hard over the past months to get it ready for final art with GMT. Since this is an expansion, the early work has focused on the foundations of the expansion: the map area, the orders of battle, the timeline

Red Storm: Baltic Approaches Design Update Read Post »

Designer Blogs
Scroll to Top