Designer Blogs

Regia Marina: Italian Concerns in the Seas of Thunder Campaign Game

In a Seas of Thunder campaign game, Italy is a very enjoyable nation to play; either as part of a team or just by yourself. Italy can expect to have the upper hand in the Mediterranean from the instant that France is conquered until they leave the game in September of 1943 (Turn 17). They […]

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Designer Blogs

Imperial Struggle: Further Examples of Play

Imperial Struggle: Further Examples of Play Read Post »

Designer Blogs, Examples of Play

Congress of Vienna Detailed Sequence of Play – The War Phase I (Part 4 of 5)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago accomplished with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” (thank you patrons, thank you so very much!); previous InsideGMT articles presented “Designer’s Notes”, “Game

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Designer Blogs, Examples of Play

Congress of Vienna Detailed Sequence of Play – The Diplomacy Phase Concluded and Government Phase (Part 3 of 5)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago accomplished with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” (thank you patrons!); previous InsideGMT articles presented “Designer’s Notes”, “Game as History: An Historical Introduction

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Designer Blogs, Examples of Play

Red Storm: Baltic Approaches — Playtest Report

Playtesting continues for Red Storm: Baltic Approaches. As with Red Storm, I am working hard to make sure each scenario provides players with interesting challenges. One of my favorite scenarios explores the tactics used by Warsaw Pact deep bombing raids against a layered NATO defense of SAMs and fighters, with the possibility that the bombers

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Designer Blogs

Integrating La Royale – The French Fleet in Seas of Thunder

The most challenging and I’m sure the most controversial choice in Seas of Thunder was what to do with the French Fleet. Always remember that in Seas of Thunder, our first nod was always to history, but only if it maintained an interesting game. If the history made the game bad, we worked to change

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Designer Blogs

Congress of Vienna Detailed Sequence of Play – The Diplomacy Phase (Part 2 of 5)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” (thank you patrons!); previous InsideGMT articles presented “Designer’s Notes”, “Game as History: An Historical Introduction

Congress of Vienna Detailed Sequence of Play – The Diplomacy Phase (Part 2 of 5) Read Post »

Designer Blogs, Examples of Play

Legend of Rostam: Bonus Scenario for Ancient Civilizations of the Middle East

Rostam is the hero of the Persian national epic, Shahnameh (which translates as Epic of Kings), which was written by the poet Abolqasem Ferdowsi around 1000 AD. It is set in a semi-mythical era that loosely resembles the Parthian period (247 BC – 224 AD). The central conflict is between the Persians and the Turanians, invaders

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Designer Blogs, Scenarios/Variants

Congress of Vienna Detailed Sequence of Play – The Initial Phase (Part 1 of 5)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” (thank you patrons!); previous InsideGMT articles presented “Designer’s Notes”, “Game as History: An Historical Introduction

Congress of Vienna Detailed Sequence of Play – The Initial Phase (Part 1 of 5) Read Post »

Designer Blogs, Examples of Play

Optional Cultural Development Tracks for Ancient Civilizations of the Inner Sea (ACIS) and Ancient Civilizations of the Middle East (ACME)

Introduction: By Game Developer, Fred Schachter – Players desiring a bit more complexity to their games of ACIS and/or ACME (once published, of course) in exchange for adding development of culture to their respective Civilizations should appreciate this offering by designers Chris and Mark. This responds to some ACIS players lamenting the game’s absence of a

Optional Cultural Development Tracks for Ancient Civilizations of the Inner Sea (ACIS) and Ancient Civilizations of the Middle East (ACME) Read Post »

Designer Blogs
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