Designer Blogs

Ancient Civilizations of the Middle East: Meet the Urartians

Ancient Civilizations of the Middle East: Meet the Urartians Read Post »

Designer Blogs

Historic Characters in Banish the Snakes: Arthur, King of the Britons

In previous installments, I have described the “main characters” in Banish the Snakes: the historic people that players represent in their attempts to convert Ireland. But now I’m moving on to the “supporting cast” of historic characters, people who were notable in the history of the time and show up in the game on Event cards. The previous articles

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Designer Blogs, Inside the Game as History

Congress of Vienna: Update and Look Back at an Exciting Year

Introduction by Congress of Vienna (CoV)’s Assistant Designer & Editor, Fred Schachter: December 2020 marks the one year anniversary of Congress of Vienna becoming a GMT P-500 listed game and we once again thank all who’ve placed much appreciated orders for CoV. What a year it has been; not only for us all due to the

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Designer Blogs, Development Updates

Tanto Monta Design Diary #4: The Muslim Player

On August 21, 1415, the Portuguese seize the North African city of Ceuta in a surprise attack. Many now consider this conquest as the opening salvo in the European era of colonialism. For the Muslim world, the loss of this crucial port city clearly represents a turning point: prior to this time, it had always

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Designer Blogs

The Battle & Diplomacy Cards of Congress of Vienna

Introduction by Congress of Vienna (CoV)’s Assistant Designer & Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago accomplished with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” and then some (thank you patrons, thank you so very much!) kindly

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Designer Blogs

Drop Zone: Southern France Unit Histories – Part 4: The Glider Troops

This is the fourth article on the Allied and German units featured in the game. We continue our survey of Allied Airborne units in Southern France in the order of arrival—after pre-dawn paradrop (Mission ALBATROSS) three separate landing were carried out during D-Day (Missions BLUEBIRD, CANARY and DOVE). Let’s take a look at these three

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Designer Blogs

Factions in Red Dust Rebellion: The Corporations

The bombing of Maglev-77 was an act of supreme cowardice, directed against hard-working commuters whose only crime was heading to work to make this world a better place. If this was supposed to send a message, it has been heard and understood. We now know who you are. You are weak, you have failed, and

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Designer Blogs

Drop Zone: Southern France Unit Histories – Part 3: The British 2nd Parachute Brigade

This is the third article on the Allied and German units featured in the game. We continue our survey of Allied Airborne units in Southern France in the order of arrival—third to land was the 2nd Independent Parachute Brigade Group, with parachute elements including the 4th, 5th Scottish and 6th Royal Welch Parachute Battalions and

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Designer Blogs

Less and More in Skies Above Britain

The core concept of Skies Above the Reich was spatial. The formation of heavy bombers penetrating Axis airspace during World War Two constituted a discrete space. That space was stable, even somewhat static. The four-engined B-17s and B-24s creating that space relied on each other for mutual support, each sporting at least seven gun positions,

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Designer Blogs

GMT November Update: Congress of Vienna in Final Development

Introduction by Fred Schachter, CoV Editor: This article is meant to inform readers of designer Frank Esparrago and team’s efforts to date regarding Congress of Vienna (CoV)’s development. To learn more and obtain background useful to best appreciating this article, see:  GMT Games – Congress of Vienna. There’s a host of CoV-related content available there which

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Designer Blogs, Development Updates
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