Designer Blogs

Why Cards? Resolving Outcomes for In the Shadows

Early in the design process for In the Shadows, we (Chris, Joe and I) had used dice to determine success or failure for most of the player actions. This allowed us to tailor probability and test quickly within the time constraints of the Consim Game Jam. Our contest entry offered tight play, albeit with a […]

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Designer Blogs

A Hop, Skip, and an Amphibious Assault — Playing Next War: Taiwan (Part 4)

Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.

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After Action Report, Designer Blogs

Solitaire Play in Prime Minister: The “Clockwork” System

When Gene Billingsley first accepted my Prime Minister prototype as a GMT project, he wanted a solitaire system in our development goals. I was intrigued, but wary. For me, player interaction is a key part of Prime Minister. I also knew the game involved some complex decision-making, especially on the Government side. But I thought

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Designer Blogs

Congress of Vienna (with Wargame Flavor Rules) After Action Report Turns 6-8: “Austria at War”

Introduction by Congress of Vienna (CoV)’s Assistant Designer & Editor, Fred Schachter: The below is an After-Action-Report (AAR) of a CoV Campaign VASSAL game whose core players were located in the USA and Europe. It is a compilation of emails I provided the team between gaming sessions. I served as the game’s chronicler as well

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After Action Report, Designer Blogs

Designing a Narrative Solitaire Experience for In the Shadows

From the very start of the Consim Game Jam we (Chris, Dan, and I) wanted to make sure that our design offered both an excellent two player and solo gaming experience. In the Shadows is a card-driven game about the desperate struggle of the French Resistance against the occupying Nazi and collaborating French forces between

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Designer Blogs

Factions in Red Dust Rebellion: Martian Provisional Government

Today marks the 20th anniversary of the human presence on Mars. 200 years ago, a small group of intrepid explorers from multiple of Earth’s nations set foot on our world. And starting from that first brave step, we have built all that you see around us today. A living, breathing, vibrant community, a rich diverse

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Designer Blogs

Roles and Relationships in Prime Minister

Roles and Relationships in Prime Minister Read Post »

Designer Blogs

A Desperate Struggle: Event Cards and Suits in In the Shadows

In the Shadows was born in a whirlwind. We (Chris, Dan, and Joe) created the game for the inaugural Consim Game Jam in October 2020. We were tasked with designing an original game using the existing components from one of the COIN series games. And, if that wasn’t challenging enough, we only had 72 hours

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Designer Blogs

The Analog Computer Inside Prime Minister

Glance at Prime Minister’s game board and player mats, and the first thing you’ll notice are all the numbers. The most important one is 330: the number of seats you need for a majority in the House of Commons. In this article, we’ll take a look at Prime Minister’s numerical side, with a focus on

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Designer Blogs

Congress of Vienna (with Wargame Flavor Rules) After Action Report Turns 1-5: “Austria’s Neutrality”

Introduction by Congress of Vienna (CoV)s Assistant Designer & Editor, Fred Schachter: 2020 marked one year of Congress of Vienna being a GMT P-500 listed game and we once again thank all who’ve placed much appreciated orders for it. What a year 2020 was; not only for us all due to the Pandemic, but for

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After Action Report, Designer Blogs
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