Designer Blogs

Flying Colors: Beat to Quarters!

Beat to Quarters is an official expansion to Flying Colors by GMT Games and requires a copy of that game (preferably the latest deluxe edition) to play. One of the most common criticisms of Flying Colors is the clutter of status markers on the map and that they may detract from game play. This concern […]

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Maneuver & Fire Mechanics

Below you will find the third in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss the maneuver allowance and fire mechanics in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Initiative & Activation Cycle

Below you will find the second in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss initiative and the activation cycle in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

Inside the Opposing Armies of Dubno ’41 (Part 2): German Army – Bewegungskrieg Unleashed

The little known battle of Brody-Dubno pitted the highly proficient German Wehrmacht against the unproven Red Army colossus, both supported by their own air forces. In the first part of this article, I described the Red Army, and now it’s time to address the Germans. Let’s take a look at the German forces and how

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Designer Blogs

Meet the Leaders & Gameboard of Hannibal’s Revenge

Introduction by Game Developer Fred Schachter: Hannibal’s Revenge builds upon the Card Conquest Game System pioneered by Hitler’s Reich GMT Games – Hitler’s Reich to allow one or two players (or teams of up to two players each) to refight the 2nd Punic War. (The rules are organized along the remastered rules model created by Kai Jensen for the

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Intro & Time Lapse System

Below you will find the first in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will introduce the article series and discuss the time lapse system in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Chronicles of Ōnin #1: Civil War in Muromachi Japan

The Pure Land depicts the decade-long Ōnin War in 15th century Japan, a civil war for control of the Muromachi Bakufu set against a backdrop of peasant unrest and religious militancy. This conflict precipitated the Sengoku (or Warring States) period that would continue into the 16th century, and was the beginning of the slow decline

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Designer Blogs, Inside the Game as History

All Bridges Burning: Some Post-Publication Rules Variants

Until you have a community playing you don’t know how good of a job you’ve done. Richard Garfield A good half a year has passed since the publication of the COIN Series Volume X, All Bridges Burning. The reception has been amazing. The game was nominated for the Golden Geek Award, several good reviews have

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Designer Blogs, Scenarios/Variants

“It’s All in the Cards”: A Compendium of Ancient Civilizations of the Middle East’s Cards: Chapter Two, Part Two – Trade Cards

Ancient Civilizations of the Middle East provides ten (10!) Trade cards… not cards the players trade with one another, but cards representing the Ancient World’s commercial environment and the forces which effected it.  Please note cards are generally played sequentially by Civilization after the Deployment Phase which places disks upon the map. For an explanation

“It’s All in the Cards”: A Compendium of Ancient Civilizations of the Middle East’s Cards: Chapter Two, Part Two – Trade Cards Read Post »

Designer Blogs

Inside the Opposing Armies of Dubno ’41 (Part 1): Soviet Army – The Stumbling Colossus

The little known battle of Brody-Dubno pitted the highly proficient German Wehrmacht against the unproven Red Army colossus, both supported by their own air forces. Let’s take a look at both sides’ forces and how they are modeled into Dubno ’41.

Inside the Opposing Armies of Dubno ’41 (Part 1): Soviet Army – The Stumbling Colossus Read Post »

Designer Blogs
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