Designer Blogs

The Chronicles of Ōnin #3: Hosokawa Katsumoto and Yamana Sōzen

The two main competitors for control of the Muromachi Bakufu during the Ōnin War were the Hosokawa clan, led by Hosokawa Katsumoto, and the Yamana clan, led by Yamana Sōzen. The Hosokawa were descended from the Seiwa Genji line of the Imperial family, and along with the Hatakeyama and Shiba clans, held dominant positions in […]

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Designer Blogs

Dubno ’41 Playtest After Action Report (Part 1)

We are now in the final stage of playtesting and development for FAB Dubno ’41, and I want to illustrate how the game flows with a turn-by-turn AAR from an old playtest session. This was played more than a year ago between an Asturian old Grognard called Pedro García (Pedrote) and myself. Some rules have

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After Action Report, Designer Blogs

The Last Hundred Yards Designer’s Notes: Elite vs. Regular Units

Below you will find the seventh in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss elite vs. regular units in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Platoon Leaders

Below you will find the sixth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss platoon leaders in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

Line of Sight in Mons 1914 and Gallipoli 1915

Line of Sight (LOS) is critical in tactical games. It must be realistic, meaning that the historical battle must be possible without any “this hex is special” rules. But LOS must also be quick to calculate – to paraphrase Einstein, “LOS has to as quick as possible, but no quicker.” A simple wedding cake model won’t recreate the historical situation at Anzac Cove. Performing rise-over-run calculations rapidly

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Designer Blogs

This is the Vietnam Game You’re Looking For, Part 3

In Part 1 of this series of articles, we looked at the components of this GMT Edition of a game often referred to as “brilliant” in terms of its ability to capture the essence of the Vietnam War. In Part 2 of this series, we took a deep dive into the underlying structure of the

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Mortars

Below you will find the fifth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss mortars in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

“It’s All in the Cards”: A Compendium of Ancient Civilizations of the Middle East’s Cards: Chapter Two, Part Three – Resource Cards

We continue our sojourn through the cards of GMT’s upcoming, now P-500 listed, second game of the “Ancient Civilizations” series: Ancient Civilizations of the Middle East (ACME) GMT Games – Ancient Civilizations of the Middle East [the first game of the series is Ancient Civilizations of the Inner Sea GMT Games – Ancient Civilizations of the

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Armor

Below you will find the fourth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss armor in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Chronicles of Ōnin #2: Yoshimasa and the Muromachi Court

Ashikaga Yoshimasa unexpectedly became shogun at a young age, after his older brother Yoshikatsu died under possibly suspicious circumstances, and it is clear that he never really wanted the responsibility that came with the position. He was more interested in artistic and spiritual pursuits, and is known today not only for his mismanagement of the

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Designer Blogs, Inside the Game as History
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